No subject
Wed Apr 28 21:25:55 PDT 2010
Mitch Wagner
"Fast, Easy, Fun" with Second Life founder Philip Rosedale
Viewer 2 also needs to be beefed up for Second Life content creators, who
nearly universally criticize the software as a giant step backward from th=
e
previous version. "We'll rapidly make the Viewer 2 codebase have the
capabilities that everybody wants," Rosedale said.
from: http://blogs.computerworld.com/16905/second_life
I've been watching LL and using SL almost every day for 4.5 years. The
course you
are setting in motion will have this effect:
- developers will focus on the 1.x codebase, or on Kirsten's 2.x work.
They only have so many unpaid cycles to work. They will apply them to w=
here
they see the community getting the most benefit.
- If LL shuts off 1.x access, and if the viewer does not have 1.x UI
features, many in the community will migrate to OpenSim-based grids.
- A common viewer code base outside of LL will come into being.
Compatibility with SL will become a lower priority item.
The other trend is that ultimately, many will realize that it is easier to
migrate to a Unity3D foundation, and add SL-specific features to that, than
it is to try to meld the 1.x or 2.x codebases into something with that leve=
l
of quality.
Daniel Smith / Bucky Barkley
--=20
Daniel Smith - Sonoma County, California
http://daniel.org/resume
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<br><br><div class=3D"gmail_quote">On Fri, Sep 10, 2010 at 9:22 AM, Oz Lind=
en (Scott Lawrence) <span dir=3D"ltr"><<a href=3D"mailto:oz at lindenlab.co=
m">oz at lindenlab.com</a>></span> wrote:<br><blockquote class=3D"gmail_quo=
te" style=3D"margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204=
, 204); padding-left: 1ex;">
<br>
Eventually (and there is _no_ plan for when this will be - certainly<br>
longer than 3 months), it will no longer be possible for us to continue<br>
to support viewers based on the 1.x code base (including our own), and<br>
we'll stop.=A0 <br><br></blockquote><div><br>If this is the case, then =
you need to reconsider your booming Wizard of Oz proclamation<br>of:<br><br=
><blockquote><blockquote style=3D"margin: 0pt 0pt 0pt 0.8ex; border-left: 1=
px solid rgb(204, 204, 204); padding-left: 1ex;" class=3D"gmail_quote">
=93Don=92t waste everyones time suggesting that we throw away Viewer 2, or=
=20
that we revert the UI to Viewer 1. It is absolutely not going to<br>
happen, and any suggestion to that effect will be ignored.=94<br><br>from: =
<a href=3D"http://www.mail-archive.com/opensource-dev@lists.secondlife.com/=
msg02459.html" target=3D"_blank">http://www.mail-archive.com/opensource-dev=
@lists.secondlife.com/msg02459.html</a><br>
</blockquote>=A0<br></blockquote>What you are doing by that, is setting the=
puzzle pieces together which will result in quite a migration of users (an=
d viewer developers) away from LL.<br><br>An interesting note is that you h=
ave only been at LL (and apparently, in SL) for only 4 months.=A0 You are m=
aking a decision on something where 90% of the community has much more expe=
rience than you.<br>
<br>The other interesting note is what Philip just said in an interview:<br=
><br><blockquote>From the interview with Philip, I see:<br>
Mitch Wagner<br>"Fast, Easy, Fun" with Second Life founder Philip=
Rosedale<br><br>Viewer
2 also needs to be beefed up for Second Life content creators, who=20
nearly universally criticize the software as a giant step=A0
backward from the previous version. "We'll rapidly make the Viewer=
2=20
codebase have the capabilities that everybody wants," Rosedale said.<b=
r><br>from: <a href=3D"http://blogs.computerworld.com/16905/second_life" ta=
rget=3D"_blank">http://blogs.computerworld.com/16905/second_life</a><br><br=
>
</blockquote>I've been watching LL and using SL almost every day for 4.=
5 years.=A0 The course you<br>are setting in motion will have this effect:<=
br><ul><li>developers will focus on the 1.x codebase, or on Kirsten's 2=
.x work.=A0 They only have so many unpaid cycles to work.=A0 They will appl=
y them to where they see the community getting the most benefit.</li>
<li>If LL shuts off 1.x access, and if the viewer does not have 1.x UI feat=
ures, many in the community will migrate to OpenSim-based grids.</li><li>A =
common viewer code base outside of LL will come into being.=A0 Compatibilit=
y with SL will become a lower priority item.<br>
</li></ul>The other trend is that ultimately, many will realize that it is =
easier to migrate to a Unity3D foundation, and add SL-specific features to =
that, than it is to try to meld the 1.x or 2.x codebases into something wit=
h that level of quality.<br>
<br>Daniel Smith / Bucky Barkley<br><br></div></div><br>-- <br>Daniel Smith=
- Sonoma County, California<br><a href=3D"http://daniel.org/resume">http:/=
/daniel.org/resume</a><br><br>
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