[opensource-dev] display names = the end of 1.x viewers?

Kelly Linden kelly at lindenlab.com
Tue Aug 17 16:30:22 PDT 2010


* Scripts will work the same across all viewer versions. Scripts are server
side. It does not matter which viewer you use.

* You will never be Andromeda DisplayName.

* You will never be Andromeda Resident

* You will never be Andromeda.Quonset Resident

* You will always be Andromeda Quonset to all existing scripts and all
scripts that do not use new DisplayName functions.

* If you never use a new viewer and do not set a display name you will
always be Andromeda Quonset to everyone else, no matter what viewer they
use. New llGetDisplayName function will still return Andromeda Quonset. New
llGetUserName function may return  Andromeda.Quonset.

* IF (and only IF) you use a new viewer AND set a display name (lets say to
"Andromeda") then other people may see you as Andromeda. Any scripts that do
llGetDisplayName will get Andromeda. If they do llKey2Name they will get
Andromeda Quonset. If they do llGetUserName they will get Andromeda.Quanset.

* For a new user that registers as Joe1234 and sets their display name to
Joe:
llKey2Name will return Joe1234 Resident
llGetUserName will return Joe1234
llGetDisplayName will return Joe

There is a big caveat here: It is possible the LSL functions available that
I see are not the final versions or what will be released. But they should
be very close.

 - Kelly

On Tue, Aug 17, 2010 at 4:13 PM, Andromeda Quonset <
andromedaquonset at gmail.com> wrote:

> Sighs.  I see you misunderstood.  Perhaps I have, too, in usage of
> the word "Resident".
>
> In my post, where I referenced "Andromeda Resident", change that to
> "Andromeda DisplayName"
>
> In a script that has been compiled to use a new function, presumably
> compiled under a 2.X viewer, when an AV that is logged-in under a 1.X
> viewer, and activates the script compiled under 2.X, will need to
> have results returned to him based on a 1.X compilation, and not a
> 2.X compilation in order to not cause a runtime error.
>
> I doubt I will be doing any scripting anytime soon in a Client 2
> environment, given the major issues I have with viewer, like the
> entire world being a 4 x 4 inch area to work from in the middle of my
> 22" widescreen with great big blacked-out edges to fill-in around
> that 4 x 4 inch area.  And there is the issue of the script editor
> being seriously broken.  Can't edit scripts without a script
> editor.  And there is the issue of doing an uninstall of the 2.X
> client, and having it delete 5 years of chat dialog as it tidies up
> after itself.
>
> Best thing as I see it is to not implement it.  Maybe in 2012 we can
> look revisit it.
>
> At 04:54 PM 8/17/2010, you wrote:
> >This is correct. Andromeda Quonset will be Andromeda Quonset forever.
> >At some point, new residents won't be able to choose a last name -
> >only these will be "Resident"
> >
> >No existing script function will return different results than it does
> >today. New script functions are added for fetching/referencing Display
> >Names.
> >
> >On Tue, Aug 17, 2010 at 3:47 PM, Erik Anderson
> ><erikba at odysseus.anderson.name> wrote:
> > > My interpretation of what was said is that the script using a 2.X
> viewer
> > > would NOT say "Andromeda Resident", SL is just stating that users in
> the
> > > future will not be asked for a last name when they sign up, all new
> users
> > > after that point would have a last name of "Resident", which the
> > 2.X viewers
> > > would likely hide.
> > >
> > > On Tue, Aug 17, 2010 at 3:45 PM, Andromeda Quonset
> > > <andromedaquonset at gmail.com> wrote:
> > >>
> > >> It appears to me that if I create a script using viewer 1.X, it will
> > >> show as being created by Andromeda Quonset.  It also appears to me
> > >> that if I create the same script using a 2.X viewer, that it will say
> > >> it was created by Andromeda Resident.
> > >
> > >
> > > _______________________________________________
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> > >
> >
> >
> >
> >--
> >Brian McGroarty | Linden Lab
> >Sent from my Newton MP2100 via acoustic coupler
>
> _______________________________________________
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