[opensource-dev] Correcting Height Displayed in Appearance Editor / Improved Default Camera Position

Penny Patton penny.patton.sl at gmail.com
Wed Aug 18 23:46:39 PDT 2010


  I'm proposing these two changes together because they are related to the
larger issue of building/visual design and scale in SL. Correcting either
will help a bit, correcting both will help content creators a lot. This is
my first contribution to the dev list, and as per the wiki I've tried to
keep the story for each issue nice and short.

 The Jira pages explain these problems, and how they affect content
creation, in much more detail.

 Correcting Height Displayed in Appearance Editor
 - https://jira.secondlife.com/browse/VWR-19767

 AgentHeight does not actually match the size of the avatar mesh so the
avatar height that is displayed in the appearance editor is incorrect. This
creates confusion and provides false information on which people base avatar
design decisions.

 This leads to larger avatars which present problems to both environment
designers and animators. Environment designers are forced to build larger to
compensate. The disparity between "average" avatar sizes that this
contributes to creates issues animators cannot work around. The confusion it
creates regarding avatar size causes animators to present incorrect
information to customers with regards to purchasing animations designed for
specific avatar sizes.

=============================================================================


Improving Default Camera Placement
 - https://jira.secondlife.com/browse/VWR-19238

 The current default camera placement requires users to zoom out
significantly to get a good view of their avatar and surroundings, the
camera moves up as well as back creating conflicts between the camera and
the environment unless the environment is substantially up-scaled to
compensate

  Improving the camera placement used by the average resident would allow
builders to create larger, more detailed environments by building at a
reduced scale.

- Penny Patton
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