[opensource-dev] RenderVolumeLODfactor (branch from Draw Distance)
Hitomi Tiponi
hitomi.tiponi at yahoo.co.uk
Mon Aug 23 08:05:51 PDT 2010
> Actually, it would be nice if RenderVolumeLODfactor could either
> persist from one version to the next (instead of getting reset with everey
> new version installation), or be set based on GPU detection.
> I imagine the default of 1.125 is based on "class 0" (intel integrated
>graphics)
> but anybody using better than that can go to 2.0 at a bare minimum.
The default for 'class 0' on Viewer 2.1 is 0 (yes 'zero'). This has the effect
of making the 50% of new users that enter Second life with class 0 machines
(according to Linden Labs statistics) see a very odd world where a lot of the
sculpties are a complete mess and all circular objects are hexagonal (no more
curves in SL for them) and have no idea that it is not supposed to be that way.
Experienced users will either know how to change it or add this to their list of
reasons for not using Viewer 2. I believe this was an unwise move to try and
make the performance of the viewer look better on 'low' settings that it is and
needs reversing.
I raised it as a JIRA 6 weeks ago - http://jira.secondlife.com/browse/VWR-20183
- but I see it is not important enough to be in the product backlog. For those
who want to see what sl looks like for a lot of new users just set your settings
to 'Low' in the new viewer and ask if you would use a world that looks like this
rather than the one they used to see using Viewer 1.xx.
And here's the compulsory user story: "As a user with a machine that meets the
minimum specificartions I would like to be able to see circular objects and see
those nice sculpted objects like cars and trees that I used to be able to see.
I am fed up of my friends telling me how wonderful a place is when it looks like
it has just sufferred a terrorist attack to me."
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