[opensource-dev] Removal of the "MultipleAttachments" debug settings ?

Trilo Byte trilobyte550m at gmail.com
Thu Aug 26 13:39:49 PDT 2010


My mistake, then.  When I performed the same action to wear an item as
I had in previous builds and got the unexpected/unwanted result, and 
saw that the debug option was gone, I thought it had broken (like 
anti-aliasing did in the latest build).

When this viewer gets released. it would be helpful if this change in 
behavior was blogged and documented.  I think it makes a lot of sense,
but double-clicking on an item or right-clicking and choosing 'wear' is 
what I imagine most people would do.

Trilo

On Aug 26, 2010, at 1:24 PM, Nyx Linden wrote:

>    "MultipleAttachments" was a debug setting we were using for testing 
> multi-attachments internally because we didn't have sufficient UI for 
> specifying what happened when you went to wear an item on your avatar. 
> To be clear, the setting "MultipleAttachments" affected the "wear" 
> option for attachments as follows:
> 
> FALSE:
>    When set to false, any time you "wear" an attachment, it would 
> replace all attachments at that point. If you're wearing three things on 
> your head, and you "wear" something on your head, all three will be 
> replaced with the new attachment. Result: you're wearing a single 
> attachment on your head.
> 
> TRUE:
>    When set to true, any time you "wear" an attachment, it would ignore 
> whatever attachments were at that point and "add" the attachment onto 
> that point. For example, if you're wearing three attachments on your 
> head and you "wear" something new, you will end up with four things on 
> your head.
> 
>    We've removed the debug setting as we've implemented this 
> functionality directly in the user interface, making the debug setting 
> completely unnecessary. With the latest code if you "wear" an attachment 
> on your head, it will act as if MultipleAttachments was set to FALSE - 
> it will replace everything else on your head.
> 
>    We have a new option in the UI which we've labeled "add" - which 
> will act as if MultipleAttachments is TRUE - that is it will "add" the 
> attachment to the attachment point, without removing the existing 
> attachments.
> 
>    With both of these options being available through the UI, there is 
> no need for the debug option anymore. If you don't want to use 
> multi-attachments, all you need to do is make sure you use the "wear" 
> option instead of the "add" option. If this is not working as I've 
> described, then let us know as we have some bugs to fix :)
> 
> Let me know if this clarifies things.
> 
> -Nyx
> 
> 
> Marine Kelley wrote:
>> Hello all,
>> 
>> I am currently working at integrating the RLV code into the latest 
>> 2.1.2 viewer in "viewer-development". Some users might have noticed 
>> that the "MultipleAttachments" debug setting was set to FALSE by 
>> default in order to stay compatible with 1.x, because 1.x users cannot 
>> see attachments worn on slots 1 and beyond, only slot 0 is rendered. 
>> So the feature is still rather useless because since most of the users 
>> are still using 1.x, multiple attachments are to be avoided. However 
>> having the option to choose whether to activate it or not was a good 
>> idea. I even added a checkbox in the navbar to set it to TRUE or FALSE 
>> in one click without having to open the debug settings (but that 
>> version is not released).
>> 
>> And now what I'm seeing in the latest version worries me. The 
>> MultipleAttachments debug setting is gone ! The viewer behaves as if 
>> it were always TRUE. On the paper it makes sense, since 2.x is 
>> supposed to handle multiple attachments natively and the sims have 
>> been updated to 1.40 (and now 1.42) almost only for this reason. 
>> But... this is actually counter-productive because now someone who 
>> tries 2.1 will soon discover that most of their attachments are not 
>> showing to their friends. And that they require more steps to change 
>> an outfit than before, because they now have to explicitely remove 
>> attachments before wearing new ones.
>> 
>> For a viewer that has a lot of difficulties being adopted by the user 
>> base, isn't this move a little backwards ? Why not set 
>> MultipleAttachments to TRUE by default and let the user choose in the 
>> preferences or in the navbar as I did ?
>> 
>> I for one would very much like to see the MultipleAttachments debug 
>> setting come back and stay !
>> 
>> Marine
>> ------------------------------------------------------------------------
>> 
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