[opensource-dev] Removal of the "MultipleAttachments" debug settings ?
Trilo Byte
trilobyte550m at gmail.com
Thu Aug 26 13:39:49 PDT 2010
My mistake, then. When I performed the same action to wear an item as
I had in previous builds and got the unexpected/unwanted result, and
saw that the debug option was gone, I thought it had broken (like
anti-aliasing did in the latest build).
When this viewer gets released. it would be helpful if this change in
behavior was blogged and documented. I think it makes a lot of sense,
but double-clicking on an item or right-clicking and choosing 'wear' is
what I imagine most people would do.
Trilo
On Aug 26, 2010, at 1:24 PM, Nyx Linden wrote:
> "MultipleAttachments" was a debug setting we were using for testing
> multi-attachments internally because we didn't have sufficient UI for
> specifying what happened when you went to wear an item on your avatar.
> To be clear, the setting "MultipleAttachments" affected the "wear"
> option for attachments as follows:
>
> FALSE:
> When set to false, any time you "wear" an attachment, it would
> replace all attachments at that point. If you're wearing three things on
> your head, and you "wear" something on your head, all three will be
> replaced with the new attachment. Result: you're wearing a single
> attachment on your head.
>
> TRUE:
> When set to true, any time you "wear" an attachment, it would ignore
> whatever attachments were at that point and "add" the attachment onto
> that point. For example, if you're wearing three attachments on your
> head and you "wear" something new, you will end up with four things on
> your head.
>
> We've removed the debug setting as we've implemented this
> functionality directly in the user interface, making the debug setting
> completely unnecessary. With the latest code if you "wear" an attachment
> on your head, it will act as if MultipleAttachments was set to FALSE -
> it will replace everything else on your head.
>
> We have a new option in the UI which we've labeled "add" - which
> will act as if MultipleAttachments is TRUE - that is it will "add" the
> attachment to the attachment point, without removing the existing
> attachments.
>
> With both of these options being available through the UI, there is
> no need for the debug option anymore. If you don't want to use
> multi-attachments, all you need to do is make sure you use the "wear"
> option instead of the "add" option. If this is not working as I've
> described, then let us know as we have some bugs to fix :)
>
> Let me know if this clarifies things.
>
> -Nyx
>
>
> Marine Kelley wrote:
>> Hello all,
>>
>> I am currently working at integrating the RLV code into the latest
>> 2.1.2 viewer in "viewer-development". Some users might have noticed
>> that the "MultipleAttachments" debug setting was set to FALSE by
>> default in order to stay compatible with 1.x, because 1.x users cannot
>> see attachments worn on slots 1 and beyond, only slot 0 is rendered.
>> So the feature is still rather useless because since most of the users
>> are still using 1.x, multiple attachments are to be avoided. However
>> having the option to choose whether to activate it or not was a good
>> idea. I even added a checkbox in the navbar to set it to TRUE or FALSE
>> in one click without having to open the debug settings (but that
>> version is not released).
>>
>> And now what I'm seeing in the latest version worries me. The
>> MultipleAttachments debug setting is gone ! The viewer behaves as if
>> it were always TRUE. On the paper it makes sense, since 2.x is
>> supposed to handle multiple attachments natively and the sims have
>> been updated to 1.40 (and now 1.42) almost only for this reason.
>> But... this is actually counter-productive because now someone who
>> tries 2.1 will soon discover that most of their attachments are not
>> showing to their friends. And that they require more steps to change
>> an outfit than before, because they now have to explicitely remove
>> attachments before wearing new ones.
>>
>> For a viewer that has a lot of difficulties being adopted by the user
>> base, isn't this move a little backwards ? Why not set
>> MultipleAttachments to TRUE by default and let the user choose in the
>> preferences or in the navbar as I did ?
>>
>> I for one would very much like to see the MultipleAttachments debug
>> setting come back and stay !
>>
>> Marine
>> ------------------------------------------------------------------------
>>
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