[opensource-dev] This is how Linden Lab treats it's customers...

Aidan Thornton makosoft at gmail.com
Sat Aug 28 15:24:55 PDT 2010


On Sat, Aug 28, 2010 at 6:54 PM, Meadhbh Hamrick <ohmeadhbh at gmail.com> wrote:
> but for reasons i never learned, linden never implemented prim
> restrictions for openspace sims. so even though you were only supposed
> to have some small number of prims in an openspace sim, the system let
> you go over that limit. so guess what happened? yes, that's right,
> people started putting a lot of prims on sims hosted on overloaded
> cores. some sim owners even went so far as to rent out openspace sims
> to people without mentioning the fact that their new virtual parcels
> were hosted on CPUs that were a touch overtaxed.

That's the interesting thing. Linden Labs did implement prim
restrictions for openspace sims from the start. In fact, they had
quite a small prim limit - 1875 prims, which was enough for the
intended use and possibly a low-prim house somewhere for one or two
users. Then Linden Labs, in an effort to make them more widely useful,
*doubled* the prim limit. This was quite widely advertised at the
time, and a large number of people bought them... just in time for
Linden Labs to pull off a significant and unexpected price increase
together with more restrictions. Of course, at that point everyone had
already invested money and time in their regions that they didn't want
to see wasted.


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