[opensource-dev] Client-side scripting in Snowglobe

Argent Stonecutter secret.argent at gmail.com
Mon Feb 22 03:18:37 PST 2010

On 2010-02-22, at 03:13, Tigro Spottystripes wrote:
> the other day i was reading about how the Unreal engine works, they  
> have
> the client predicting the physics and sending control events tot he
> server. During a lag spike the client continues to simulate the motion
> by itself, and then whent he server starts talking again the server
> sends the position, speed, rotation etc of stuff and the client  
> adjusts
> it's local simulation to match

That's pretty much what the SL client does, it just has a particularly  
simplistic physics (no collisions, no gravity, everything moves in  
straight lines).

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