[opensource-dev] SL on ARM platform
Tigro Spottystripes
tigrospottystripes at gmail.com
Mon Jul 19 12:34:08 PDT 2010
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Are you gonna make a Maemo/Meegoo SL client? That would be fucking
awesome! :D
(i'm getting myself a N900 in a couple of weeks, having a SL client to
run on it would be the perfect icing for the cake)
On 14/7/2010 09:35, DEEPAK JAIN wrote:
>
>
>
> On Fri, Jul 9, 2010 at 6:58 AM, DEEPAK JAIN <j.deepak at samsung.com
> <mailto:j.deepak at samsung.com>> wrote:
>
> Hi,
>
> Is it possible to run second life on any ARM based platform OR
> anybody tried to compile SL on ARM?
>
> If YES, what all diffficulties that came or is it that it is not at
> all possible?
>
>
> SL has been compiled on quite a few different processors and in most
> cases while possible to compile, results were disappointing. That said
> please don't let me put you off.
>
>
> It means that it was tried on a ARM based device. Results disappointing
> means that SL performance was really poor on ARM devices due to huge
> library dependencies or what?
>
> Thanks,
> Deepak Jain
>
>
>
>
> IMHO the easiest route would be to use a Linux based distribution such
> as Debian or Ubuntu (personal bias to those distros) and do a
> --standalone build. This would use the system pre-compiled libraries for
> all the dependencies. It will be necessary to build a couple of extra
> dependencies yourself that are not present in default distributions. The
> way I would tackle this is to install Debian for Arm then use my
> apt.byteme.org.uk <http://apt.byteme.org.uk> source repository to pull
> in all source dependencies and compile the extra packages directly from
> there.
>
> Regards
>
> Robin
>
>
>
>
>
> Thanks & Regards,
>
> Deepak Jain
>
> Sr. Software Engineer - R&D
>
>
>
>
>
>
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