[opensource-dev] SL on ARM platform
Altair Sythos Memo
sythos at gmail.com
Tue Jul 20 10:52:50 PDT 2010
On Wed, 14 Jul 2010 12:35:01 +0000 (GMT)
DEEPAK JAIN <j.deepak at samsung.com> wrote:
compile on ARM is possible, depending on which operating system you
want to do. ARM since V4 is basically a 32bit little endian processor
(latest version big endian 64bit too), a GCC since V2.95 can compile
ELF binaries.
Using ARM linux you can follow a generic "standalone build" how-to
(preconf libraries aren't compiled for ARM), but the problem is only
shifted on performance side. I've worked on Familiar Project to
5years ago (ex-compaq linux project on ARM devices) and about all
application written in a good ANSI C/C++ can be compiled without too
much pain, the step after is who do all the rendering job. A lot of
nowadays portable devices (handhelds, smartphone, pdaphone, tablet pc)
have a "sort of" GPU or graphic co-processor, but very few of them have
full OpenGL support (I think OpenGL2.1 is the minimum for latest
viewers), some have only software OpenGL API (ridicolous performance).
some detail more can be usefulkl to answer to your wuestion ;)
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