[opensource-dev] TPV & opensim & physics prediction
Dzonatas Sol
dzonatas at gmail.com
Mon Mar 1 18:38:55 PST 2010
Being able to distribute physic data about objects in a passive manner
has nothing to do with being able to network chat itself in a
non-passive manner.
Argent Stonecutter wrote:
> If you don't mind days round trip for each line of chat.
>
> On 2010-02-28, at 14:05, Dzonatas Sol wrote:
>
>
>> This is perfect then...
>>
>> If you are scheduled to meet in a sim later in the week, then why
>> worry if all the static objects take a day to download from that sim
>> through archaic usenet means. You would already have all the object
>> information needed for physics and to render in a local storage.
>>
>> By the time everybody meets, there would be no lag to suddenly
>> download all objects from a single host.
>>
>> Times that by 10,000 people... just for scalability concerns.
>>
>> Argent Stonecutter wrote:
>>
>>> On 2010-02-25, at 15:12, Dzonatas Sol wrote:
>>>
>>>> [Usenet] worked. It is still free and open.
>>>>
>>> It used to be. It's getting harder and harder to get feeds these
>>> days. Everyone just reads through Google Groups rather than trying
>>> to find someone with a feed. SL and OpenSim started with the
>>> equivalent of "Google Groups" already live.
>>>
>>> It wasn't even vaguely real-time. It was *OK* that the stanford-
>>> munnari link was a daily airmailed magtape, nobody cared if their
>>> newsfeed was a day behind.
>>>
>>>
>>>
>
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>
>
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