[opensource-dev] Snowglobe as an mixed reality platform
Lawson English
lenglish5 at cox.net
Tue Mar 2 14:48:41 PST 2010
I'm working on mixing Cobalt with SL via the media plugin. Here's a bit
of discussion of how it (and future plugins) might work:
http://wiki.secondlife.com/wiki/User:Saijanai_Kuhn/Plugins_discussion
Lawson
Suzy Deffeyes wrote:
> I'm very interested in this work ( full disclosure, IBM is one of the
> sponsors of the work), Moriz, I agree that today's head mounted
> displays are a bit bulky for widespread use. It is great foundational
> work, and there are some aspects that we could integrate into
> Snowglobe that would be useful *today*. One of those is the gesture
> recognition code. It's towards the end of Tuomas' video. It uses a
> webcam to detect a user nodding yes/no, and then plays an in world
> animation based on detecting the gesture.
>
> Merov, once the Snowglobe 2.0 code settles down, can we discuss a way
> to have a pluggable framework that people could use for things like
> AR? Might make a good topic for a Hippo meeting.
> Suzy
>
> On Tue, Mar 2, 2010 at 9:10 AM, Moriz Gupte <moriz.gupte at gmail.com
> <mailto:moriz.gupte at gmail.com>> wrote:
>
> This is very neat. Still a bit bulky for immediate use but a great
> foundation for future.
> R
>
>
> On Tue, Mar 2, 2010 at 3:31 AM, Kantonen Tuomas
> <Tuomas.Kantonen at vtt.fi <mailto:Tuomas.Kantonen at vtt.fi>> wrote:
>
> Hello,
>
> I've been working on a project using Second Life as a platform to
> develop mixed reality teleconferencing/-collaboration system.
> A brief
> intro about the project can be found at
> http://www.vtt.fi/multimedia/projects/mrconference.html
> and a video demo of our work so far is at
> http://www.youtube.com/watch?v=DNB0_c-5TSk .
>
> The project, continuing also in 2010, is split into two parts:
> overlaying a video image with avatars and virtual objects
> (augmented
> reality; AR) and using hand and head gestures to control
> avatars and
> interact with virtual objects (augmented virtuality; AV).
>
> We have agreed to release our work as open source. However,
> lack of
> continuous "forward porting" would soon render the released code
> unusable. It would therefore be better to have some parts of our
> work incorporated into the Snowglobe sources.
>
> I've tried to keep all our modifications as small as possible. The
> project is separated to our own ACME (Augmented Collaboration
> in Mixed
> Environments) module, vanilla Snowglobe code and an interface
> between
> the two.
>
> I'd be ready to invest some time to implement a generic AR/AV
> support
> for Snowglobe if we could come up with a design that could be
> accepted
> by the Snowglobe developers. This would allow anyone to use
> Snowglobe
> as AR/AV research platform, with or without our software.
>
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