[opensource-dev] Snowglobe as an mixed reality platform

Lawson English lenglish5 at cox.net
Tue Mar 2 14:48:41 PST 2010


I'm working on mixing Cobalt with SL via the media plugin. Here's a bit 
of discussion of how it (and future plugins) might work:

http://wiki.secondlife.com/wiki/User:Saijanai_Kuhn/Plugins_discussion

Lawson

Suzy Deffeyes wrote:
> I'm very interested in this work ( full disclosure, IBM is one of the 
> sponsors of the work), Moriz, I agree that today's head mounted 
> displays are a bit bulky for widespread use.  It is great foundational 
> work, and there are some aspects that we could integrate into 
> Snowglobe that would be useful *today*.  One of those is the gesture 
> recognition code. It's towards the end of Tuomas' video. It uses a 
> webcam to detect a user nodding yes/no, and then plays an in world 
> animation based on detecting the gesture.
>
> Merov, once the Snowglobe 2.0 code settles down, can we discuss a way 
> to have a pluggable framework that people could use for things like 
> AR? Might make a good topic for a Hippo meeting.
> Suzy
>
> On Tue, Mar 2, 2010 at 9:10 AM, Moriz Gupte <moriz.gupte at gmail.com 
> <mailto:moriz.gupte at gmail.com>> wrote:
>
>     This is very neat. Still a bit bulky for immediate use but a great
>     foundation for future.
>     R
>
>
>     On Tue, Mar 2, 2010 at 3:31 AM, Kantonen Tuomas
>     <Tuomas.Kantonen at vtt.fi <mailto:Tuomas.Kantonen at vtt.fi>> wrote:
>
>         Hello,
>
>         I've been working on a project using Second Life as a platform to
>         develop mixed reality teleconferencing/-collaboration system.
>         A brief
>         intro about the project can be found at
>         http://www.vtt.fi/multimedia/projects/mrconference.html
>         and a video demo of our work so far is at
>         http://www.youtube.com/watch?v=DNB0_c-5TSk .
>
>         The project, continuing also in 2010, is split into two parts:
>         overlaying a video image with avatars and virtual objects
>         (augmented
>         reality; AR) and using hand and head gestures to control
>         avatars and
>         interact with virtual objects (augmented virtuality; AV).
>
>         We have agreed to release our work as open source. However,
>         lack of
>         continuous "forward porting" would soon render the released code
>         unusable. It would therefore be better to have some parts of our
>         work incorporated into the Snowglobe sources.
>
>         I've tried to keep all our modifications as small as possible. The
>         project is separated to our own ACME (Augmented Collaboration
>         in Mixed
>         Environments) module, vanilla Snowglobe code and an interface
>         between
>         the two.
>
>         I'd be ready to invest some time to implement a generic AR/AV
>         support
>         for Snowglobe if we could come up with a design that could be
>         accepted
>         by the Snowglobe developers. This would allow anyone to use
>         Snowglobe
>         as AR/AV research platform, with or without our software.
>



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