[opensource-dev] Detecting mouse over sky or water

Lockwood, Nick nlockwoo at indiana.edu
Wed Mar 3 19:24:23 PST 2010


Thanks for the tip Jason. Which class are you referring to when you say "touch picking code?"


-----Original Message-----
From: Gigs [mailto:gigstaggart at gmail.com] 
Sent: Wednesday, March 03, 2010 2:27 PM
To: Lockwood, Nick
Cc: opensource-dev at lists.secondlife.com
Subject: Re: [opensource-dev] Detecting mouse over sky or water

IIRC the touch picking code can tell you if you touched water sky or 
terrain.  I don't think it's well abstracted though and may need to be 
moved into a new class.

-Jason

Lockwood, Nick wrote:
> I'm working on a project to track what object is currently rendered at 
> the current mouse screen coordinate. There was a recent thread I found 
> (http://www.mail-archive.com/sldev@lists.secondlife.com/msg04380.html) 
> that highlights the cursorIntersect function in the LLViewerWindow 
> class. That is exactly what I've been using, and it seems to be working 
> just fine. The only problem is that I can't seem to capture sky, clouds, 
> or water. The function just returns with a null value when I'm hovering 
> over any of those objects. I tried changing the depth parameter, but 
> that hasn't helped. I also double checked the gObjectList array, and 
> there are, in fact, sky and water pcodes in there. Does anyone know of 
> any reason why I can't retrieve those objects then?
> 
>  
> 
> Thanks!
> 
> Nick
> 
>  
> 
> P.S. As a follow-up to this challenge, I am also looking to log whether 
> the mouse is hovering over a dialog box (i.e., inventory, map, chat 
> window, etc.). I tried using the cursorIntersectIcon function, but that 
> doesn't seem to be giving me what I want. Any guidance on that would be 
> great too!
> 
> 
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