[opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?
Maya Remblai
snowfox102 at dragonkeepcreations.com
Wed Mar 10 12:53:09 PST 2010
> Also most bald hair bases use an alpha texture.
>
Not really relevant here, but true.
>>> On the bright side - anyone making tattoos and understanding the alpha
>>> mask isn't wearing system hair... <snicker>
Or system eyes in most cases. :P
>>> plain wrong, since you can't NOT wear system hair.
>>> you can wear system hair of length 0, otherwise known as a "bald hair base".
>>> the one you're wearing while creating an alpha layer in a viewer with this
>>> unfinished patch becomes broken, and turns you into a cloud.
>>>
This is true, but easily dealt with, if I'm understanding things
correctly (I haven't had time to try the patch myself): Just make a
throwaway set of hair/eyes/skin/whatever's getting corrupted, and switch
to something else when you're done editing. Of course that's assuming
that the cloud-ruthing isn't permanent.
Regardless, I'm excited to see effort being put into this. I can't use
2.0 in its current state, and even with all the tweaks in place its new,
longer methods of doing things is detrimental to my work. So I'm glad
someone's working on backporting, and I know many other content creators
that will be similarly pleased. :)
Maya
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