[opensource-dev] New topic: Snowglobe 2.0 way forward?

Tigro Spottystripes tigrospottystripes at gmail.com
Wed Mar 10 14:13:28 PST 2010


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having GUI elements as completly separated windows from the world
rendering is much different form squeezing the world view in order to
show more GUI elements, it's actually kinda like having windows on top
of the world view, except that you can also move them from out of it.

That approach actually may allow for both styles (over the world view
and fighting for space with it), while also allowing the third style for
people with multiple monitors, where the world view uses the whole
screen space, while communications and other elements are still
displayed without reducing the visibility of the world at all.


I'm not completly sure about how i feel in relation to the immersion of
the third style, i think i would interpret the external windows as
additional senses to vision, i think it's a nice mix of all sorts of
possibilities, it's flexible enough to satisfy all tastes, or at least
the most common ones.




On 10/3/2010 18:47, Martin Spernau wrote:
> Am 10.03.2010 um 22:35 schrieb Tigro Spottystripes:
>> IMO, windows that are on top of the view like a Heads Up Display feel
>> more like they're part of the world, like they are in the same place  
>> as
>> i am, while a bar that makes the world view smaller makes it feel like
>> the world view is just a screen showing images on a panel with a bunch
>> of controls in it.
> 
> It's interesting then that many of the alternate metaverse viewers try  
> to fully decouple the UI (chat boxes, imventory etc) completly from  
> the world view window to the point where they are separate windows  
> (while the Sl viewer still has it 'all in one wndow').
> Seen with this view of 'immersion' that seem like not so good an idea...
> Thanks for bringing this up, it got me thinking about a few concepts I  
> had.
> 
> -Martin
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