[opensource-dev] oh give me a break
Rob Nelson
nexisentertainment at gmail.com
Mon Mar 15 17:48:52 PDT 2010
And what about value of goods, something we learned in highschool
civics? The more stuff that is available, the less it's valued. If I
were to somehow make a system IRL that cloned pure gold by the
truckload, and set up enough plants to produce gold, would gold be worth
as much as it was before I started making more gold available? This can
be applied to no-copy furniture makers.
Fred Rookstown
On Mon, 2010-03-15 at 23:57 +0100, Carlo Wood wrote:
> On Mon, Mar 15, 2010 at 04:22:58PM -0600, Maya Remblai wrote:
> > Not true. See the following example that actually happened to me:
> >
> > Person A rips a large number of products, including mine. He boxes them
> > and gives them away, for free, claiming he has my permission (which he
> > doesn't). Now, the total value of my products involved was $150 USD. If
> > he only gave the box to 10 people (it was actually more than that) I'm
> > now out $1500 USD. Person A has done a huge amount of monetary damage to
> > me by taking away sales.
>
> Not entirely true, first of all, he didn't steal any money from
> you, nor any goods; unless you suddenly saw a significant drop
> in revenue then nothing really happened, financially spoken.
>
> It certainly isn't true that if he did NOT give that box to
> those ten people that all ten would have come to you and spend
> L$ 40,000 in your shop.
>
> In fact, most people spend a fixed amount of money in SL. If
> they get anything for free on top of that, it doesn't cause
> them to spend less real money.
>
> So, surely, you didn't get any MORE money because of this..
> but you didn't *lose* $1500 either, not even a fraction of that.
>
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