[opensource-dev] Fixing the 2.0 chat bar focus problem?
Tigro Spottystripes
tigrospottystripes at gmail.com
Wed Mar 17 17:17:36 PDT 2010
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like i said before, hitting a key to call the chatting functionality is
quite common in games
On 17/3/2010 06:55, Kitty wrote:
>
> Having the chatbar always taking focus would be just as much a
> disaster for me as it seems it is for you to have it releasing focus
> so much... Although, for me it seems to be perfect the way it is,
> as I haven't been fighting it in 2.0: it seems to work the way my
> mind expects it to.
>
> If there seems to be an issue, then it sounds like a debug setting
> is in order. If enough people seem interested, that can be later
> exposed in the UI somewhere.
>
> Going by the last "by country" statistics that were released 9% of the
> SL population lives in a country where "WASD" is meaningless (AZERTY
> keyboard layout).
>
> So regardless of how the other 90% is laid out that particular change in
> 2.0 is going to annoy at least the 1 in 10 for who WASD never worked in
> the first place which seems more than enough to make it a clearly
> visible option and not something that's hidden away in an obscure debug
> setting noone will ever know about.
>
> As an aside, hitting <return> to get focus to the chat bar just isn't
> intuitive because it's tied to the "send what I've typed" action. If I'm
> halfway through typing something and something else in the UI needs
> attention it feels like a terribly unnatural thing to hit <return> to go
> back to typing because you'd expect <return> to instead send what you
> were busy typing before. Or if you finished typing it now takes 2
> <return>'s all of a sudden to actually send it.
>
> The UI also doesn't give any hints for those who don't know: instead of
> "Click here to chat" it should say "Press return to start chatting".
> People do realize that you click in a text box before typing in it while
> having to hit <return> to give it focus is non-standard.
>
> Kitty
>
>
>
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