[opensource-dev] Open Development project: extending avatar wearables

Bryon Ruxton bryon at slearth.com
Mon Mar 22 21:35:40 PDT 2010


Could you please stop putting everything into that sidebar as the only way
to access stuff. You¹ve kept wanting to make this ³communicator window
³ before into a single un-detachable block. And despite many of use hating
it and asking for you to make separate floaters, (or at least give us that
option), you keep attaching everything all together again in that sidebar.
This is an ill conceived approach for many of us, who are used to identify
specific panels at a specific position of our choice on the screen just like
. Blending it all together makes it harder in that sense.

I recall LL hiring a guy who worked on the Tivo interface which is a great
one for its purpose. But the viewer is a much more complex interface. I see
too much of the Tivo formula into this ³drawer². The worse part is that the
sidebar buttons are stuck on the left side and actual move with the sidebar
panel itself. That seems wrong. Button should stay at the same place on the
right in an Adobe fashion for distinction purpose.

I wish you had studied and adopted the approach of the Adobe UIs with
stackable and detachable panels and buttons on the right side (which always
stay there). Their approach is a much better solution in my view that this
drawer type, which is a huge waste of space right now and adding to the
required amount of clicks to get somewhere.

In short, please reserve an option for detachable floaters as much as
possible, and please
consider the Adobe approach for a more flexible and customizable sidebar(s)
for Version 2.x.x

Thank you

On 3/22/10 8:06 PM, "Nyx Linden" <nyx at lindenlab.com> wrote:

> Good question! There is still a lot of detail left out of these descriptions,
> but we are planning on moving the UI in the appearance editor into the
> sidebar, along with creating a new outfit editor UI. You will still see the
> results of the changes you are making on your avatar in-world in real time.
> There will still be an "editing appearance" mode as you have now, it will just
> be accompanied by a panel in the sidebar instead of a separate floater.
> 
>  - Nyx
> 
> On Mon, Mar 22, 2010 at 6:56 PM, Argent Stonecutter <secret.argent at gmail.com>
> wrote:
>> 
>> On 2010-03-22, at 12:45, Nyx Linden wrote:
>>> 1) A new panel to edit what is stored in your saved outfit without
>>> creating a new one.
>>>    This will include both an inventory view and a view of your outfit
>>> itself, so you can drag items from your inventory to your outfit without
>>> having an extra floater open
>>> 2) Editing of wearable items (body parts and/or clothing objects) in the
>>> sidebar, selectable from the outfit editor
>>> 3) Removal of the appearance floater
>> 
>> I have a concern about this, where it comes to editing outfits containing
>> prim parts. You have to see them in world, you can't just edit them in a
>> sidebar window, because you may need to edit them with reference to objects
>> in world.
>> 
>> If I'm mistaken about what "removal of the appearance floater" means, in the
>> context of a UI designed to allow you to edit outfits without having to wear
>> them, then I'll be happy to be corrected.
>> 
> 
> 
> 
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