[opensource-dev] Open Development project: extendingavatarwearables

Argent Stonecutter secret.argent at gmail.com
Thu Mar 25 15:03:11 PDT 2010


On 2010-03-25, at 16:48, Latif Khalifa wrote:
> Not to mention that some span over more than one bake, like jacket,
> tattoo and alpha.

Yes, I explicitly noted that already in my previous message:
>> For clothes that are modify, add an option "change wearable type",
>> between compatible types.
This ----->=================
>>
>> Obvious objection: if you change the wearable type from jacket to
>> shirt you lose the lower body texture.
>>
>> 1. Don't make those compatible types.
>>
>> 2. Keep the lower body texture in the asset, but don't show it.
>>
>> 3. Warn the user "you may damage this wearable, do you really want to
>> do this?"

> I don't think changing wearable type is feasible.
>
> On Thu, Mar 25, 2010 at 9:44 PM, Nyx Linden <nyx at lindenlab.com> wrote:
>> I'd argue that's an insufficient solution. Parameters such as sleeve
>> length and color have fairly dramatic impacts on how a wearable  
>> appears.
>> Converting only the textures would result in a fairly disappointing
>> result, I think.
>>
>>  -Nyx
>>
>> Argent Stonecutter wrote:
>>>
>>> On 2010-03-25, at 15:07, Nyx Linden wrote:
>>>
>>>> Interesting proposal, and one probably worthy of further  
>>>> investigation.
>>>> My concern with this plan is that the conversion from one  
>>>> wearable type
>>>> to another is very much non-trivial. The wearable parameters  
>>>> (sleeve
>>>> length, etc) have no relation to each other between wearables. For
>>>> example, "sleeve length" for undershirts is visual parameter  
>>>> #603, which
>>>> "drives" parameters 1042 and 1043. For shirts, it is parameter #800
>>>> which "drives" 600, 1013, 1029, and 900.
>>>
>>> Using my idea of making a non-volatile change to wearable type...
>>>
>>> Change parameters back to default when you change wearable type? No
>>> weirder than changing body type male to female.
>>>
>>
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