[opensource-dev] [solved?] Re: SLPlugin lagging my viewer like crazy, maybe it was a bad idea from the start?
Glen Canaday
gcanaday at gmail.com
Fri Mar 26 17:58:16 PDT 2010
zOmg ty. I know have my first wearable html prim object project. I
couldn't think of a *use* for that!!
--GC
On 03/26/2010 04:29 AM, Lance Corrimal wrote:
> Am Mittwoch, 24. März 2010 23:58:39 schrieb Tayra Dagostino:
>
>> On Mon, 8 Mar 2010 09:39:00 +0100
>>
>> Lance Corrimal<Lance.Corrimal at eregion.de> wrote:
>>
>>> Anyways, shouldn't SLPlugin exit when it is done doing what it
>>> thought it should be doing?
>>>
>> installed and configured Pulseaudio
>> now only ONE SLPlugin thread executed, with very low processor
>> usage.....
>>
> ok, switched to pulse audio here...
>
>
> ...after some serious KDE related headache it works now, and with way less
> trouble in SL tan last time i tried, at least as far as sound quality goes.
> except that it didn't really help with the SLPlugin issues. Still more than
> one running at times, eating CPU like crazy, and loads of errors...
>
> sometimes i get "no plugin for the mimetype none/none", sometimes i get popups
> _outside_ sl from flashplayer complaining about a "script is slowing down
> adobe flash player"...
>
>
> I'm still not convinced about any benefits of that slplugin architecture.
>
> besides... fully interactive HTML on a worn prim?
>
> ... any of you guys still remember those sandwichboard advertizing guys in the
> streets? When will we see the first one in SL, offering you to play mafia
> wars in-world?
>
> ... or how about a prim that for all intentions seems to present the login
> page on the SL website, but of course it is not hosted on secondlife.com at
> all, instead it's from somewhere in asia? how many newbies will fall for that
> & end up with an emptied credit card?
>
>
> bye,
> LC
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting privileges
>
More information about the opensource-dev
mailing list