[opensource-dev] Open Development project: extending avatar wearables

Dzonatas Sol dzonatas at gmail.com
Tue Mar 30 21:40:02 PDT 2010


Iceweasel crashes when attempts are made to post any message in the 
forums. It happens as soon as the javascript editor loads.

Nyx Linden wrote:
> Forums for discussing multi-wearables and related issues can be found 
> here: 
> https://blogs.secondlife.com/community/forums/open-source/open-development/multi-wearables
>
> Please re-direct all multi-wearables related conversations there - I'd 
> like to keep all discussion centralized so everyone knows where to look 
> for the latest info!
>
>  -Nyx
>
> Nyx Linden wrote:
>   
>> Greetings Opensource-dev!
>>
>>    This tiny robot is going to be working over the next few weeks to 
>> begin working on the next iteration of avatar features, and needs your 
>> help!
>> We're hoping to continue our overhaul of how you manage your 
>> appearance. Since we're shooting for moving towards quarterly 
>> releases, there's a lot of work to be done!
>>
>> I'll be setting up a sub-form for collaboration and discussion of 
>> designs, as well as working on cleaning up some initial design 
>> concepts for how the user interface will be presented - I'll follow up 
>> on this list with links to the documents when they're online.
>>
>> Some of the features we want to implement:
>> 1) A new panel to edit what is stored in your saved outfit without 
>> creating a new one.
>>    This will include both an inventory view and a view of your outfit 
>> itself, so you can drag items from your inventory to your outfit 
>> without having an extra floater open
>> 2) Editing of wearable items (body parts and/or clothing objects) in 
>> the sidebar, selectable from the outfit editor
>> 3) Removal of the appearance floater
>> 4) Order-specific outfits with the ability to re-order wearables as 
>> desired
>> 5) Ability to wear multiple wearables of the same type (multiple 
>> shirts, multiple jackets and yes, multiple alpha masks!).
>>
>> I look forward to working with everyone and getting a lot of feedback 
>> throughout the development process. I'll be releasing a lot more 
>> detailed information as I can get it formatted and out the door. There 
>> are just a handful of things to keep in mind.
>>
>> First, this is still a featureset developed by Linden Lab, which has a 
>> few implications. If there is a dispute, we will hold final say on 
>> what goes into the client we ship. There will not always be perfect 
>> consensus on every decision made, but I will try to be more 
>> transparent about what decisions we make and why, where appropriate. 
>> Also, since the code for this feature will be in the main second-life 
>> viewer, we do still require a signed CLA before we can integrate your 
>> patches into our codebase.
>>
>> Second, I ask that we all do what we can to keep the discussion civil 
>> and collaborative. The tiny robot cloning machine still isn't working 
>> right yet, so there is only one of me and I'll make the time to 
>> collaborate with everyone who wants to help with creating a more 
>> robust featureset that will ship in the time we have to develop it. 
>> Posts for ideas that we don't have the time or resource to implement, 
>> rants, or non-constructive feedback will receive significantly less 
>> attention.
>>
>> Once the forums are up, I'll post there with details of what 
>> infrastructure is currently in place, what our initial designs are, 
>> and how best to give feedback. Once we get our new branch structure in 
>> place, I'll be doing all of my checkins in the open and will be 
>> pulling in community contributions on a regular basis. I look forward 
>> to working with the community on this project and providing a positive 
>> examples to encourage other internal projects to work more directly 
>> with the community!
>>
>> -Nyx
>>     
>
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