[opensource-dev] Open Development project: extending avatar wearables
Dzonatas Sol
dzonatas at gmail.com
Tue Mar 30 21:40:02 PDT 2010
Iceweasel crashes when attempts are made to post any message in the
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Nyx Linden wrote:
> Forums for discussing multi-wearables and related issues can be found
> here:
> https://blogs.secondlife.com/community/forums/open-source/open-development/multi-wearables
>
> Please re-direct all multi-wearables related conversations there - I'd
> like to keep all discussion centralized so everyone knows where to look
> for the latest info!
>
> -Nyx
>
> Nyx Linden wrote:
>
>> Greetings Opensource-dev!
>>
>> This tiny robot is going to be working over the next few weeks to
>> begin working on the next iteration of avatar features, and needs your
>> help!
>> We're hoping to continue our overhaul of how you manage your
>> appearance. Since we're shooting for moving towards quarterly
>> releases, there's a lot of work to be done!
>>
>> I'll be setting up a sub-form for collaboration and discussion of
>> designs, as well as working on cleaning up some initial design
>> concepts for how the user interface will be presented - I'll follow up
>> on this list with links to the documents when they're online.
>>
>> Some of the features we want to implement:
>> 1) A new panel to edit what is stored in your saved outfit without
>> creating a new one.
>> This will include both an inventory view and a view of your outfit
>> itself, so you can drag items from your inventory to your outfit
>> without having an extra floater open
>> 2) Editing of wearable items (body parts and/or clothing objects) in
>> the sidebar, selectable from the outfit editor
>> 3) Removal of the appearance floater
>> 4) Order-specific outfits with the ability to re-order wearables as
>> desired
>> 5) Ability to wear multiple wearables of the same type (multiple
>> shirts, multiple jackets and yes, multiple alpha masks!).
>>
>> I look forward to working with everyone and getting a lot of feedback
>> throughout the development process. I'll be releasing a lot more
>> detailed information as I can get it formatted and out the door. There
>> are just a handful of things to keep in mind.
>>
>> First, this is still a featureset developed by Linden Lab, which has a
>> few implications. If there is a dispute, we will hold final say on
>> what goes into the client we ship. There will not always be perfect
>> consensus on every decision made, but I will try to be more
>> transparent about what decisions we make and why, where appropriate.
>> Also, since the code for this feature will be in the main second-life
>> viewer, we do still require a signed CLA before we can integrate your
>> patches into our codebase.
>>
>> Second, I ask that we all do what we can to keep the discussion civil
>> and collaborative. The tiny robot cloning machine still isn't working
>> right yet, so there is only one of me and I'll make the time to
>> collaborate with everyone who wants to help with creating a more
>> robust featureset that will ship in the time we have to develop it.
>> Posts for ideas that we don't have the time or resource to implement,
>> rants, or non-constructive feedback will receive significantly less
>> attention.
>>
>> Once the forums are up, I'll post there with details of what
>> infrastructure is currently in place, what our initial designs are,
>> and how best to give feedback. Once we get our new branch structure in
>> place, I'll be doing all of my checkins in the open and will be
>> pulling in community contributions on a regular basis. I look forward
>> to working with the community on this project and providing a positive
>> examples to encourage other internal projects to work more directly
>> with the community!
>>
>> -Nyx
>>
>
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