[opensource-dev] Request for feedback - Preferences Cleanup

Trilo Byte trilobyte550m at gmail.com
Mon Nov 8 10:20:15 PST 2010


On the Graphics tab under advanced settings, could we add the shaders & shadows UI bits from the Mesh Beta?  I think it would help keep a lot of novice users from poking around in the develop menu, and provide fast/easy/fun access to the features for machines that support it.




On Nov 8, 2010, at 8:10 AM, Sarah (Esbee) Kuehnle wrote:

> Thanks again for all your feedback. I've made some updates to the design deck (see attached). 
> 
> I'm going to create subtasks underneath STORM-31 for the new preferences and get these updates rolling with the team! :)
> 
> Cheers, 
> Esbee
> 
> PS - Please feel free to keep feedback coming. Any updates we don't have time for in this sprint (but make sense for Preferences can definitely be prioritized for a future sprint. 
> 
> 
> On Fri, Nov 5, 2010 at 8:55 PM, <aklo at skyhighway.com> wrote:
> Can mine please say "Shut Up".  When i think of the context i usually have
> when i go for that button, "Shut Up" works a lot better for me.  Or maybe
> "Kill" with a little skull & crossbones icon.  i'm pretty sure there's a
> UTF skull & crossbones character that can be used.  i know i've sent it to
> pests at clubs before.  "Kill" would be so much more satisfying than just
> "Mute" or "Block", especially if you consider some of the SL personalities
> we've all used that button on.
> 
> Thx!!
> 
> - AK
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> FWIW,
> 
> I would also like to see the return to "Mute" instead of "Block".  With
> all due respect to your user testing, the telephone on my desk has a
> "Mute" button, not a "Block" button, and I consider it a very heavily used
> communications tool.  Perhaps there should be an option in preferences for
> setting the label for this function to either "Mute" or "Block",  as that
> would keep all of your users happy.
> 
> Thank you
> 
> At 09:10 AM 11/5/2010, Sarah (Esbee) Kuehnle wrote:
> > Thanks for the feedback everyone. I'm working on some updates to the pdf
> right now and will send that out for further review later today!
> >
> > I can't promise all the suggested additions will go into the prefs, but
> I'll definitely look at each one as I'm making updates.
> >
> > A few responses to those who's provided feedback so far:
> >
> > @Marine - 1) The text chat logs have been fixed in 2.3 beta. 2) We
> changed the label from "Mute" to "Block" early on in V2 because our user
> testing indicated new users were confused about what "Mute" means and
> understood "Block" because it's used commonly in other communication
> tools.
> >
> > @GeneJ - That for the reminder on that typo. It was pointed out in my OH
> the other week and I needed a good kick to remember to fix it! :)
> >
> > @Wolfpup - We're just talking about skinning for now. In the meantime,
> I'm just gathering color options in one place. But you're right - future
> skinning preferences will likely require a restart before changes would
> take effect.
> >
> > @Erin - I've taken note of your request for the numerical debug settings
> for sculpties. I'm not sure they make sense in this preference cleanup
> I'm doing now, but will be useful when I can focus my team on a sprint
> focused on content creation as some point in the near future. As far as
> local lights go, they've actually been added back in on the Mesh Project
> Viewer (SH-157) (which will eventually be added into the main Second
> Life Viewer). I'll take a look at the other tickets you referenced
> today.
> >
> > @Hitomi - Thanks for the additional settings. I'll review these this
> morning and see what makes sense to incorporate. That's a great list!
> >
> > More updates from me soon!
> >
> > --Esbee
> >
> >
> > On Thu, Nov 4, 2010 at 6:50 PM, WolfPup Lowenhar
> <wolfpup67 at earthlink.net > wrote:
> >
> >
> >     I keep seeing people talking about user readable chat logs and from
> what I&#8217;m seeing in the current dev builds the logs are already
> back to plain text. I&#8217;m currently working on a feature that is
> dealing with chat and group/personal IM logs.
> >
> >
> >
> >     From: opensource-dev-bounces at lists.secondlife.com [
> mailto:opensource-dev-bounces at lists.secondlife.com] On Behalf Of
> Hitomi Tiponi
> >     Sent: Thursday, November 04, 2010 4:37 PM
> >     To: Opensource_dev
> >
> >     Subject: Re: [opensource-dev] Request for feedback - Preferences
> Cleanup
> >
> >
> >
> >     Thanks for the Preferences mock-up (must say that I rather like the
> anime look of them :)) - some really sensible stuff there.
> >
> >     Suggestions (all currently in Debug Settings):
> >     Chat - adjustable life and fade times for Startup, IM and Group
> popups - I find they are too short for me to spot sometimes
> >     Chat - Add in spinners to alter the number of times that IM tabs
> flash and the rate at which they flash at
> >     Advanced - Move 'UI Size' slider to Graphics as KL and myself have
> done - it fits more naturally there
> >     Graphics->Hardware - allow forcing on of Antialiasing (as the Viewer
> GPU presets often gets this wrong) or better still fix the presets
> :)
> >     Move & View - put in spinners for amount of head movement
> >     Move & View - Checkbox to allow double-click point-move in-world as
> an alternative to double-click teleport (which is welcome)
> >     Move & View - Checkbox for 'Number keys move avatar'
> >     Privacy - Check-box to select option to also create user-readable
> chat logs (as others have suggested) <- this is what I&#8217;m
> referring to.
> >     Advanced - Checkbox for 'Show Grid Selection at login'
> >     Advanced - Checkbox for 'Disable Camera Constraints'
> >     Advanced - Checkbox for 'Limit the distance I can select objects at'
> and sliders/spinners for selection distance and amount you can drag
> in one step
> >     Advanced - Checkbox for 'Show UI in snapshots'
> >
> >
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> >
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> 
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