[opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

Lance Corrimal Lance.Corrimal at eregion.de
Sat Oct 2 07:49:48 PDT 2010


Am Samstag 02 Oktober 2010 schrieb Ponzu:
> On Sat, Oct 2, 2010 at 4:43 AM, Zi Ree <tinacloud at gmx.de> wrote:
> > Am Samstag 02 Oktober 2010 03:19:13 schrieb Bryon Ruxton:
> > 
> > Unless we get *proper* metrics on cpu time and memory
> > consumption, all this talk about script conut and memory is
> > utterly useless and will only confuse people and lead to drama.
> 
> There is "right", and there is "soon".  A function that returns the
> number of scripts is not *wrong*, and it sounds like it should be
> easy.  The right functions will take longer.  Adding better
> functions later does not break any content.
> 
> Don't let the perfect drive out the good.
> 
> lee


phoenix already does that, in its radar you can define a warning that 
tells you when the script count in the sim changes by more than a 
threshold that you define... so there already _is_ a way to count all 
scripts in a sim.

bye,
LC



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