[opensource-dev] 2.0 Absolute Dealbreaker - script count feature request
Lance Corrimal
Lance.Corrimal at eregion.de
Sat Oct 2 07:49:48 PDT 2010
Am Samstag 02 Oktober 2010 schrieb Ponzu:
> On Sat, Oct 2, 2010 at 4:43 AM, Zi Ree <tinacloud at gmx.de> wrote:
> > Am Samstag 02 Oktober 2010 03:19:13 schrieb Bryon Ruxton:
> >
> > Unless we get *proper* metrics on cpu time and memory
> > consumption, all this talk about script conut and memory is
> > utterly useless and will only confuse people and lead to drama.
>
> There is "right", and there is "soon". A function that returns the
> number of scripts is not *wrong*, and it sounds like it should be
> easy. The right functions will take longer. Adding better
> functions later does not break any content.
>
> Don't let the perfect drive out the good.
>
> lee
phoenix already does that, in its radar you can define a warning that
tells you when the script count in the sim changes by more than a
threshold that you define... so there already _is_ a way to count all
scripts in a sim.
bye,
LC
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