[opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers
Robert "Exile In Paradise" Murphey
exile at weylan-yutani.com
Sun Oct 3 17:04:48 PDT 2010
On Sun, 2010-10-03 at 18:15 -0400, Glen Canaday wrote:
> That's why I suggested Ogre instead. I personally think it would be a
> better fit and more productive to look at. Others may have different
> opinions.
Well, I run Linux and agree that being shut out after
years of being supported would be suboptimal for me.
Running in a VM is an exercise that only a masochist can love
compared to an application natively supported.
Plus, a VM position forces people to purchase additional OSes
just to support one (or a handful) of apps, which add massive
overheard in additional administration. At-home-VM is a
temporary workaround, not a "platform strategy".
Remember - SL is supposed to be Fast, Easy, Fun... not an
enterprise-level support nightmare just to boot and run in
the first place.
Unity3D seems like a lot of "lose" to me: for the same amount
of effort to switch to that, re-base on something else that keeps
the same supported set of platforms or extends it without dropping
already supported platforms.
OGRE may be a great suggestion, especially in light of the RealXtend
folks having already broken a LOT of the ground of an "SL client
that uses OGRE rendering." Why re-reinvent their wheel?
Maybe talk to them about Naali and see what goes from there?
--
Robert "Exile In Paradise" Murphey
Promise her anything, but give her Exxon unleaded.
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