[opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

mysticaldemina at xrgrid.com mysticaldemina at xrgrid.com
Sun Oct 3 17:41:52 PDT 2010


Alright, this is the most incorrect post I have ever seen so I would guess
you have used Unity for maybe a total of an one hour.

 

First of all you can use any network technology you like.  It does come with
a very basic P2P network, but you can use many game server that you like
included some that support fail over and fault tolerance configurations.  In
fact there are those using SL's server and rendering prims and sculpties in
Unity.

 

The scripting language can also use C# and supports a way more complete set
of functions then is available in SL.  This list is so long I don't know
where to start on functionality it supports that LSL doesn't support.

 

Not sure your point about FPS, it has Ambers Occlusion culling, beast
lighting and deferred lighting which lets it create FPS you can't do in SL
for the same amount of content.

 

So if you are going to comment on Unity please do your homework and don't
mislead people.

 

M.

 

 

 

  _____  

From: opensource-dev-bounces at lists.secondlife.com
[mailto:opensource-dev-bounces at lists.secondlife.com] On Behalf Of Brandon
Husbands
Sent: Sunday, October 03, 2010 8:20 PM
To: Robert Exile In Paradise Murphey
Cc: opensource-dev at lists.secondlife.com
Subject: Re: [opensource-dev] Unity 3D as possible base for future (maybe
even official) SL Viewers

 

Unity is the biggest POS i have ever used.... 
Not well designed. IMHO. Its like trying to do SL in javascript.
Not literally but you know what i mean. 

It was never designed for a heavy network transport now multi player / mmo
style.

A FPS maybe but nothing on a grand scale.



On Sun, Oct 3, 2010 at 7:04 PM, Robert "Exile In Paradise" Murphey
<exile at weylan-yutani.com> wrote:

On Sun, 2010-10-03 at 18:15 -0400, Glen Canaday wrote:
> That's why I suggested Ogre instead. I personally think it would be a
> better fit and more productive to look at. Others may have different
> opinions.

Well, I run Linux and agree that being shut out after
years of being supported would be suboptimal for me.

Running in a VM is an exercise that only a masochist can love
compared to an application natively supported.

Plus, a VM position forces people to purchase additional OSes
just to support one (or a handful) of apps, which add massive
overheard in additional administration. At-home-VM is a
temporary workaround, not a "platform strategy".
Remember - SL is supposed to be Fast, Easy, Fun... not an
enterprise-level support nightmare just to boot and run in
the first place.

Unity3D seems like a lot of "lose" to me: for the same amount
of effort to switch to that, re-base on something else that keeps
the same supported set of platforms or extends it without dropping
already supported platforms.

OGRE may be a great suggestion, especially in light of the RealXtend
folks having already broken a LOT of the ground of an "SL client
that uses OGRE rendering." Why re-reinvent their wheel?
Maybe talk to them about Naali and see what goes from there?

--
Robert "Exile In Paradise" Murphey
Promise her anything, but give her Exxon unleaded.



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