[opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable?
Daniel Smith
javajoint at gmail.com
Mon Oct 4 13:15:25 PDT 2010
Am happy to see some input on the idea of Unity. It makes me smile.
My intent, of course, was to jolt a bit out of idea of a monolithic 2.x
codebase. A lot of folks want the viewer to do quite a bit (mesh editor,
anyone?). Fulfilling the wishlist without going to a plugin strategy will
result in a bloated client that will run on fewer and fewer machines.
So if Unity is relegated to a cool TPV project somewhere, that's fine ;)
Proposing something radical like that will hopefully get people to think
more about what it would take to do a very plugin oriented client (can the
2.x codebase do it? or does it call for a reset of sorts?) Where do people
want to see an SL client, 2 years from now?
I dont think much of possible approaches that dont handle the physics /
animation / terrain / sound angles. It's just asking to reinvent too many
wheels. Oh, and as for the objection to Unity outputting to game consoles:
snap out of it. The mere existence of code on a console doesn't make it a
game. The overall idea is to make SL / OS ubiquitous (Linux client doesnt
go away, other approaches open up the Web, phones, and consoles.. all good
moves).
cheers,
Daniel
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