[opensource-dev] Latest LL viewer beta has inventory count issues?
Ann Otoole
missannotoole at yahoo.com
Tue Oct 5 14:43:59 PDT 2010
Could be related to an existing pjira which is why I asked. However it is
restricted to code after the LL production release candidate. I observe this in
the latest Kirstens and the beta viewer. Deleting cache and refreshing in the
production viewer produces the expected inventory count. Therefore it "appears"
to be related to the newer code base only.
However I do know asset data is "vanishing". I have a ticket open and never
looked at in respect to a humble shoe texture I created and uploaded to SL that
has vanished from the asset system. Easily replacable yes but highly annoying to
know data seemingly vanishes into thin air that way. However the inventory
record for that texture remains intact. When previewed or rezzed the texture
just stays gray. No matter who tries to view it. That is an asset issue not an
inventory issue.
________________________________
From: Ellla McMahon <elllamcmahon at googlemail.com>
To: Ann Otoole <missannotoole at yahoo.com>
Cc: opensource-dev at lists.secondlife.com
Sent: Tue, October 5, 2010 3:41:06 PM
Subject: Re: [opensource-dev] Latest LL viewer beta has inventory count issues?
Recently reported against Second Life Server 10.9.10.210079SVC-6353Inventory
fails to load fully
It has been ongoing for well over a year
>
so maybe not the issue you are seeing. Reporter was using Second Life 2.2.0
(210127), so maybe this issue is more obvious in the 2.2 Beta.
Older issue SVC-5902 Client gives up before finishing to load full inventory due
to packet loss and request for a refresh button VWR-23074 Unloading item on my
inventory, cause some useless relog.
Other possibly related (to a slow/incomplete Inventory loading) issues
* VWR-23308Can't rename a new folder
* STORM-314Wear button in My Appearance greyed out
On 5 October 2010 18:04, Ann Otoole <missannotoole at yahoo.com> wrote:
Anyone else noticing the inventory counts in the latest LL beta client are
increasingly less than the count in the production release client and that cache
clear does not correct it?
>
>
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