[opensource-dev] Corrupted OpenGL & Hard Crash

Ricky kf6kjg at gmail.com
Mon Oct 11 21:58:12 PDT 2010


Server: Various beta grid sims
Client: 2.1.2.210027
OS: Mac OS 10.6.4 with a 64bit kernel, on a newer Mac Mini

Less than an hour ago I was on my first exploration of the beta grid
(getting used to the place in prep for mesh!) and was flying around
the regions connected to the first login location I found myself at.
I explored for a couple of hours, running across normal laggy spots,
region crossings, heavily scripted areas, etc., when suddenly my
screen showed blocky interference across it.  This covered the UI, so
I snapped a screenshot just in case, and when I minimized SL I saw
that my desktop was showing the same corruption so I took another
shot.  I figured that somehow SL had corrupted OpenGL, if that's even
possible, I don't know, so I brought back up SL to close it...  And
then my system hardlocked.  I couldn't even get access to force quit,
even using the keyboard shortcuts.  I eventually forced the system off
by pressing and holding the power button.

During the lockup I would occasionally be able to see and control my
mouse cursor, but not all the time.  Most of the rest of the screen
never redrew, not even the menu bar.  I have Activity Monitor docked
up there so that I can keep an eye on CPU.  CPU had been a constant
low mid, and showed lower than the the screen shots when the system
locked.

I have the log from this session, if it would be helpful.  However,
the client never got to send a crash report, as far as I can tell.
After the reboot, I tried running the same version of the SL client
again, but it froze before it displayed again, so I force-quit it.
The next run ran perfectly.  So I quit it and made a copy of the
SecondLife.old log so that I could keep it with the the images.

Has anyone else run across anything remotely similar?  I've done a
cursory search of the JIRA, but nothing seemed to match for me.

Ricky
Cron Stardust
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