[opensource-dev] Project-MESH viewer
Ann Otoole
missannotoole at yahoo.com
Sat Oct 16 09:24:43 PDT 2010
Are you planning to enable shine on prims with lighting/shadows on or is full
lighting effects disable shininess something we need to accept as permanent and
texture around? (Note that lighting in Kirstens also disables shine)
________________________________
From: Oz Linden (Scott Lawrence) <oz at lindenlab.com>
To: opensource-dev at lists.secondlife.com
Sent: Sat, October 16, 2010 11:01:38 AM
Subject: Re: [opensource-dev] Project-MESH viewer
On 2010-10-15 18:00, Trilo Byte wrote:
> But on the flipside, the Project MESH viewer has working shadows for nVidia
>GPU's on Mac (never happened before on any known config), and anti-aliasing's
>fixed. If we could get that bit out of the mesh viewer and into the 2.2
>pipeline, we'd really be in great shape IMO.
The AA fix is in the 2.2 pipeline (I did that merge) ... not sure about
the other (since I don't know which change that was).
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