[opensource-dev] Reflections in SL. Re: Project-MESH viewer
Tateru Nino
tateru at taterunino.net
Sat Oct 16 20:09:59 PDT 2010
On 17/10/2010 10:45 AM, Oz Linden (Scott Lawrence) wrote:
> On 2010-10-16 19:04, leliel wrote:
>> On Sat, Oct 16, 2010 at 3:31 PM, SuezanneC Baskerville
>> <suezanne at gmail.com> wrote:
>>> I'd be quite content with mirror surfaces that only, for example, reflected
>>> avatars.
>>>
>>> I think people would enjoy mirrors no matter how much restriction had to be
>>> placed on them to keep them from hogging excess resources.
>> I suppose low quality reflections are better then nothing. But I think
>> LL has their hands full with other things at the moment. If we want
>> them we'll have to code them up ourselves.
> Now there's a sentiment I can get behind ! :-)
>
A year or two ago, I was treated to a demonstration of working mirrors
in SL. It was an override of Shiny, and I had to install a custom shader
file to my SL viewer installation directory. As far as I know, the
project died because - in order to work - it needs a bit or a texture
property flag from Linden lab on the server-side, otherwise it is
"surprising or unexpected" functionality that potentially breaks
content, and thus is a no-no under the TPVP.
--
Tateru Nino
http://dwellonit.taterunino.net/
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