[opensource-dev] fix System.InvalidCastException (was again about scripting issues)

miss c miss_c_27 at yahoo.com
Sun Oct 17 14:43:29 PDT 2010


https://bugzilla.novell.com/buglist.cgi?quicksearch=System.InvalidCastException

.....The bug is listed 5 times...


 ....on one of these someone fixed the issue
https://bugzilla.novell.com/show_bug.cgi?id=619929





________________________________
From: miss c <miss_c_27 at yahoo.com>
To: opensource-dev at lists.secondlife.com
Cc: opensource-dev at lists.secondlife.com
Sent: Sun, October 17, 2010 4:00:46 PM
Subject: Re: [opensource-dev] Again About Scripting Issues specifically KELLY 
LINDEN


That bug is listed here with 2.6.7

https://bugzilla.novell.com/show_bug.cgi?id=581679

Quote "I have tested this in Mono 2.6.7 and it is still occurring.  it occurs 
when a second input field in added to a form (via the forms "+" button and 
happens at save."

In version 2.8 it looks like they redid how mono works so it doesn't look like 
this is a bug that's going to be fixed.

http://www.mono-project.com/Release_Notes_Mono_2.6.7
http://www.mono-project.com/Release_Notes_Mono_2.8

If this isn't fixable you may have to go to 2.8, but with as much as it looks 
like they changes, wow, a whole lot of work.  But thank you for answering, can't 
wait to see it deployed.  


Miss






________________________________
From: Kelly Linden  <kelly at lindenlab.com>
To: Rob Nelson <nexisentertainment at gmail.com>
Cc: opensource-dev at lists.secondlife.com
Sent: Sun, October 17, 2010 3:17:40 PM
Subject: Re: [opensource-dev] Again About Scripting Issues specifically KELLY 
LINDEN

Currently we use Mono 1.2.6.

Moving to Mono 2.6.7 is in testing right now. It requires a two stage process to 
deploy so there will be a 'mono2 aware' version that has to be deployed before 
we get all the new version stuff. We are currently working on tracking down 
hopefully one of the last issues, a "System.InvalidCastException" that we 
sometimes get when loading scripts. Unfortunately it is a bit difficult to 
repro, and is a bit more subtle than the name would make it seem relating to 
loading scripts.

I regularly give updates on this project and any other scripting work I am aware 
of at my office hours: 
http://wiki.secondlife.com/wiki/User:Kelly_Linden#Office_Hours . The only other 
relevant list is probably secondlifescripters at lists.secondlife.com.

 - Kelly


On Sun, Oct 17, 2010 at 1:01 PM, Rob Nelson <nexisentertainment at gmail.com> 
wrote:

There is no "we".  The servers are proprietary; LL does this on     their own 
dime and time.  From what I gather, there's a little bit     of work going 
towards that direction, but the mesh changes have     their attention for now, 
like car keys dangled in front of a     toddler.
>
>Rob
>
>
>On 10/17/2010 12:40 PM, miss c wrote: 
>Running more and more tests about the lag in regions it           seems more and 
>more to point towards this issue more than           anything else.
>>
>>https://jira.secondlife.com/browse/SVC-3895 with over 900 votes
>>"Rezzing               Mono scripted object cripples sim FPS"
>>
>>Now Kelly mentioned on this post it had something to do with             the 
>>mono secuirty.dll.
>>
>>When I did a search for Security.dll and mono in google it             pulled up 
>>mailing lists and posts where this is actually a             mono bug coming 
>>from their software.  The portion I gather             is it was fixed or 
>>improved in newer versions.  I looked all             over the wiki but I could 
>>not find what version of mono we             are using.  Does anyone know?
>>
>>I know this is more of a server function, but we have             discussed at 
>>length for adding more tools to the viewer to             monitor lag, but this 
>>would really make a huge difference if             we just needed to update the 
>>mono version on the servers.
>>
>>If there is a server mailing list, please point me in that             
>>direction.
>>
>>Thanks
>>
>>Miss
>>Fighting the lag every hour on the hour
>>
>> 
>>
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