[opensource-dev] Fermi Viewer
Daniel Smith
javajoint at gmail.com
Mon Oct 18 10:08:51 PDT 2010
Time out! Whoa ;)
There are only so many developers in the community.
and there are two streams.. 1.x and 2.x ...
and neither, as far as I know, is set up well for plugins...
one cul de sac of development would be to go off and do plugins, for, say,
imprudence, or phoenix, or kirstens.... or LL....
would be better all around.. for the community to say .. hold up.. how to
merge the best of 1.x and 2.x, and have a uniform plugin model... Someone
needs to say the C word: Coordination.
ok.. back to it guys and gals ;)
Daniel
(and I didnt say "Unity" once.. although I really think that's worth
exploring)
On Mon, Oct 18, 2010 at 9:46 AM, Ron Festa <overdrive at dceo.rutgers.edu>wrote:
> Visibuild is RealXtend and Naali, not vanilla SL or OpenSIM. Nothing
> contributed to that would benefit SL or vanilla OpenSIM especially since
> both SL & OS are getting mesh support.
>
> Ron Festa
> Virtual Worlds Admin
> Division of Continuing Studies at Rutgers University
> PGP key: http://bit.ly/b1ZyhY
> Phone: 732-474-8583
>
>
>
> On Mon, Oct 18, 2010 at 10:51 AM, SuezanneC Baskerville <
> suezanne at gmail.com> wrote:
>
>> The "Visibuild" project, at http://visibuild3d.com/, might have some
>> bearing on this, possibly.
>>
>> One might think a viewer and grid that are suposed to be useful for real
>> world architecture would have some build tools other than the normal.
>>
>> It's C++, isn't it, not C?
>>
>>
>> On Mon, Oct 18, 2010 at 9:29 AM, Thomas Grimshaw <tom at streamsense.net>wrote:
>>
>>> Imprudence is certainly not stable enough for a viewer targeted at
>>> builders.
>>>
>>> ~Tom
>>>
>>> On 18/10/2010 15:26, Jamey Fletcher wrote:
>>> > Marc Adored wrote:
>>> >
>>> >> Yes that could be awesome like The Fermi Builders Mod for Phoenix or
>>> > Imprudence?
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>>
>>
>> --
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>
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--
Daniel Smith - Sonoma County, California
http://daniel.org/resume
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