[opensource-dev] Mesh Source Code ETA
Zabb65
zabb65 at gmail.com
Fri Oct 22 02:12:52 PDT 2010
I think this would be the most obvious way to add proper decomposition
support back into the client, and allow for a full third party
implementation. Bullet has a fairly basic decomposition engine, but it
should work for what is being done, even if the results are not 100%
idea, and possibly can be worked into snowstorm given sufficient time
and testing.
On Fri, Oct 22, 2010 at 05:03, Aidan Thornton <makosoft at gmail.com> wrote:
> On 10/22/10, Zabb65 <zabb65 at gmail.com> wrote:
>> Looks like this does not need an answer now. Code is up.
>> http://hg.secondlife.com/mesh-development/
>> \o/
>
> Looks like convex decomposition support has been pulled.
> "LLConvexDecomposition is a proprietary library based on Havok (TM)
> physics libraries. In its place, Linden Lab shares the code for
> LLConvexDecompositionStub, a stub version of the same library with no
> proprietary components."
>
> I'd suggest porting the convex decomposition code from something like
> (for example) Bullet instead might be a good idea.
>
More information about the opensource-dev
mailing list