[opensource-dev] The Plan for Snowglobe
dillydobbs at gmail.com
Sat Sep 11 08:22:33 PDT 2010
Ok if its not the interface that is the issue, then i have an other idea
also, after speaking to a lot of mmo players they are lost when it comes to
second life. Why not have some "quests" to start the game for them. For
instance learn to tp to this location to get clothes and put them on. Make
it more like a game with a limited number of opening/learning the interface
'quests' so to speak. There has to be some way to keep all of the sign
I my self have tried to bring a lot of other mmo players into the grid and
there biggest humps is learning the interface and then finding something to
We have a very valuable mind trust in this group, we should be able to come
up with something to hook them so to speak.
This would make it better for us all.
Just my opinion.
I love deadlines. I like the whooshing sound they make as they fly by
On Sat, Sep 11, 2010 at 9:05 AM, Tateru Nino <tateru.nino at gmail.com> wrote:
> On 11/09/2010 11:33 PM, Mike Dickson wrote:
> > On 09/11/2010 08:03 AM, Tateru Nino wrote:
> >> On 11/09/2010 10:25 AM, dilly dobbs wrote:
> >>> Fair enough, but the simple fact is that the interface needs to be
> >>> changed so that they can reclaim more of the sign ups to the grid. The
> >>> last numbers i have read on the learning curve is something like 70%
> >>> of the users that sign up leave because they have troubles with the
> >>> interface. And we must also consider that this is a business and LL
> >>> needs to make good to keep the grid alive.
> > [snip]
> >> When you read various responses to "Hey, have any of you tried this
> >> Second Life thing?" there's usually quite a number of responses from
> >> people who did and gave up. Hardly any of them mention the UI as the
> >> problem that they had with it.
> > I strongly disagree with you there. True its not scientific but I know
> > of more than a few people personally who couldn't navigate with the old
> > UI and gave up. They recently tried again with viewer 2 and are
> > functional and happy.
> Which is fine, because I also didn't say that the UI *wasn't* a problem.
> What I'm saying is that we don't have any trustworthy data about what the
> problems are, how prevalent they are, or how the situation can be improved.
> Tateru Nino
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