[opensource-dev] User Story: Improved Cache
Monty Brandenberg
monty at lindenlab.com
Fri Sep 17 07:06:17 PDT 2010
On 9/16/2010 7:36 PM, Dale Mahalko wrote:
> This cache would much simpler than the layered mess of caches
> currently used, and it would give a speed boost over the constant JP2
> to RGB mipmap decoding and discarding that is in place now. Decode
> once and don't ever do it again.
Speaking for myself, I'm all for fewer and simpler caches
along with instrumentation to back up the performance story.
(We got into this situation by having too much of the former
and not enough of the latter.)
> But I know it is just a dream. LL will never let it happen since it
> will lay bare the data contents of every prim, texture, and object in
> the virtual world, rather than obfuscating asset storage within the
> current VFS / JP2 method.
I don't think we have any illusions about content exposure but
whether there would be an issue with any particular approach is
beyond my pay scale. Worth asking the leads *before* spending
time on development.
--
Monty Brandenberg 617.401.2384
monty at lindenlab.com
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