[opensource-dev] User Story: Improved Cache

Altair Sythos Memo sythos at gmail.com
Fri Sep 17 10:51:29 PDT 2010

On Fri, 17 Sep 2010 10:17:27 -0700
Daniel Smith <javajoint at gmail.com> wrote:

> A passive means of ranking a cache would be:
> 1) did the user already have an LM here?
> 2) did an object just give a user an LM to this place?
> 3) did the user just proactively create an LM?
> These are 3 distinct cases.  #1 and #3 imply that the user has an
> interest in coming back, and is likely to want an ongoing cache.  #2
> implies that a store / venue etc may have given the user an LM they
> didn't want.

Ram is a lot faster than cache-on-disk, caching on disk may cause more
lag while you force a re-check everytime you see it, and each file
should be CRCsummed and matched with one on asset (sims aren't static,
textures from avatar too).
There aren't tools to assure to an agent him cached texture is still
one cached the teleport before...
I think ins't so easy....

> Another case is:  if a user deletes an LM, it implies they may want
> to free up the cache for that location as well.

don't understand, cache should store all textures for a whole sims just
why i've bookmarkd a LM? O_o

More information about the opensource-dev mailing list