[opensource-dev] opensource-dev Digest, Vol 8, Issue 75

Brandon Husbands xotmid at gmail.com
Fri Sep 17 18:14:32 PDT 2010


Unfortunately I no longer work on a TPV team so Ill just have to submit
patches and hope they get used.
Dim.

On Fri, Sep 17, 2010 at 8:03 PM, SuezanneC Baskerville
<suezanne at gmail.com>wrote:

> I hope that some TPV developers provide us with alternatives to kludgily
> modified, poorly designed panels for groups, profiles, inventory, etc.
>
>
> On Fri, Sep 17, 2010 at 7:02 PM, <
> opensource-dev-request at lists.secondlife.com> wrote:
>
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>> Today's Topics:
>>
>>   1. Re: Snowstorm - Product Engine? (Zi Ree)
>>   2. Re: Snowstorm - Product Engine? (Marine Kelley)
>>   3. Side topic related to cache (was Re: User Story: Improved
>>      Cache (Ponzu)
>>   4. Re: Side topic related to cache (was Re: User Story: Improved
>>      Cache (Altair Sythos Memo)
>>   5. Re: Snowstorm - Product Engine? (Trilo Byte)
>>   6. Re: Where to put & look for test viewers (Trilo Byte)
>>   7. Re: Snowstorm - Product Engine? (Brandon Husbands)
>>   8. Re: Snowstorm - Product Engine? (Brandon Husbands)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Fri, 17 Sep 2010 23:02:05 +0200
>> From: Zi Ree <tinacloud at gmx.de>
>> Subject: Re: [opensource-dev] Snowstorm - Product Engine?
>> To: opensource-dev at lists.secondlife.com
>> Message-ID: <201009172302.05193.tinacloud at gmx.de>
>> Content-Type: Text/Plain;  charset="iso-8859-1"
>>
>> Am Freitag 17 September 2010 22:51:38 schrieb Oz Linden (Scott Lawrence):
>>
>> > > Thus restoring 1x functionality. All thats left to do is add the
>> > > buttons back for them and menu choices.
>> >
>> >  From an end user point of view, how does that differ from the current
>> > Development viewer functionality if the user has torn all the panels off
>> > as separate windows?
>>
>> I really really hope the difference is the ability to open as many profile
>> and
>> property floaters as we want, and not being limited to a single instance.
>> Does
>> the current Development viewer do that?
>>
>> Zi
>>
>>
>> ------------------------------
>>
>> Message: 2
>> Date: Fri, 17 Sep 2010 23:12:05 +0200
>> From: Marine Kelley <marinekelley at gmail.com>
>> Subject: Re: [opensource-dev] Snowstorm - Product Engine?
>> To: Zi Ree <tinacloud at gmx.de>
>> Cc: opensource-dev at lists.secondlife.com
>> Message-ID:
>>        <AANLkTi=RqmkfQq3KAWUHVUTVj5gm8Q6XE1AhRuA6ATBU at mail.gmail.com>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> On 17 September 2010 23:02, Zi Ree <tinacloud at gmx.de> wrote:
>>
>> > Am Freitag 17 September 2010 22:51:38 schrieb Oz Linden (Scott
>> Lawrence):
>> >
>> > > > Thus restoring 1x functionality. All thats left to do is add the
>> > > > buttons back for them and menu choices.
>> > >
>> > >  From an end user point of view, how does that differ from the current
>> > > Development viewer functionality if the user has torn all the panels
>> off
>> > > as separate windows?
>> >
>> > I really really hope the difference is the ability to open as many
>> profile
>> > and
>> > property floaters as we want, and not being limited to a single
>> instance.
>> > Does
>> > the current Development viewer do that?
>> >
>> > Yes the very point of being able to tear off some tabs is to be able to
>> actually copy them, and to switch to another tab in order to do some
>> drag-and-drop like in 1.x. Tearing one tab just to tear it and not have it
>> in the sidebar is rather pointless, if you ask me.
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>>
>> ------------------------------
>>
>> Message: 3
>> Date: Fri, 17 Sep 2010 17:14:01 -0400
>> From: Ponzu <lee.ponzu at gmail.com>
>> Subject: [opensource-dev] Side topic related to cache (was Re: User
>>        Story: Improved Cache
>> To: Vex Streeter <vexstreeter at gmail.com>
>> Cc: opensource-dev at lists.secondlife.com
>> Message-ID:
>>        <AANLkTinO4h2-uJ6aTj2=wYoASZuhGuy6hUy_LiRYnXVW at mail.gmail.com>
>> Content-Type: text/plain; charset=ISO-8859-1
>>
>> I have also thought a bit about the situation where two or more users
>> are on the same subnet.  Think of a dozens of people in the same LAN
>> in a meeting, for example.
>>
>> Current system has each user building an almost identical cache locally.
>>
>> Instead, what if all the users went through a proxy, and the proxy did
>> the caching?  Wouldn't that be a big win?
>>
>>
>> ------------------------------
>>
>> Message: 4
>> Date: Fri, 17 Sep 2010 23:37:12 +0200
>> From: Altair "Sythos" Memo <sythos at gmail.com>
>> Subject: Re: [opensource-dev] Side topic related to cache (was Re:
>>        User Story: Improved Cache
>> To: Ponzu <lee.ponzu at gmail.com>
>> Cc: opensource-dev at lists.secondlife.com
>> Message-ID: <20100917233712.fb9081ce.sythos at gmail.com>
>> Content-Type: text/plain; charset=US-ASCII
>>
>> On Fri, 17 Sep 2010 17:14:01 -0400
>> Ponzu <lee.ponzu at gmail.com> wrote:
>>
>> > I have also thought a bit about the situation where two or more users
>> > are on the same subnet.  Think of a dozens of people in the same LAN
>> > in a meeting, for example.
>> >
>> > Current system has each user building an almost identical cache
>> > locally.
>> >
>> > Instead, what if all the users went through a proxy, and the proxy did
>> > the caching?  Wouldn't that be a big win?
>>
>> by the way viewer support proxy you can use a local caching proxy
>> (oops, squid, sort off) and already extend *ALL* you want (HTTP get
>> textures.... cached in a standard HTTP cached server)
>>
>>
>> ------------------------------
>>
>> Message: 5
>> Date: Sat, 18 Sep 2010 00:39:39 +0100
>> From: Trilo Byte <trilobyte550m at gmail.com>
>> Subject: Re: [opensource-dev] Snowstorm - Product Engine?
>> To: opensource-dev at lists.secondlife.com
>> Message-ID: <61FB93D1-837E-403E-B5E1-D2526B15B915 at gmail.com>
>> Content-Type: text/plain; charset=us-ascii
>>
>> Now if only we could resize the width of the sidebar, we'd be getting
>> somewhere.  ;-) Seems like extra clicks and screen clutter to be able to see
>> a little bit wider for inventory windows and group notices.  Pop open
>> sidebar, detach or bounce to right side, and THEN finally be able to resize.
>>  But then juggle the other windows if you need to actually interact with
>> anything in-world.
>>
>> I do like where it's headed though, great progress is being made.  Cheers
>> to those working on it
>>
>> Trilo
>>
>> On Sep 17, 2010, at 7:13 PM, Oz Linden (Scott Lawrence) wrote:
>>
>> >  On 2010-09-17 13:49, Brandon Husbands wrote:
>> >> It was a serious question. I wanted to know if LL did it or a 3rd
>> >> party contractor. not a insult.
>> >
>> > It doesn't matter... it's there, and we're going to have to deal with it
>> > (as in the recent changes to make panels detachable).
>> >
>> > _______________________________________________
>> > Policies and (un)subscribe information available here:
>> > http://wiki.secondlife.com/wiki/OpenSource-Dev
>> > Please read the policies before posting to keep unmoderated posting
>> privileges
>>
>>
>>
>> ------------------------------
>>
>> Message: 6
>> Date: Sat, 18 Sep 2010 00:42:03 +0100
>> From: Trilo Byte <trilobyte550m at gmail.com>
>> Subject: Re: [opensource-dev] Where to put & look for test viewers
>> To: opensource-dev <opensource-dev at lists.secondlife.com>
>> Message-ID: <5A060D93-85DB-42EE-8711-BC7955935CDB at gmail.com>
>> Content-Type: text/plain; charset=us-ascii
>>
>> I agree, a newer one's needed (Phillip pledged to residents there would be
>> updates every 2 weeks, that doesn't seem to be happening). However, until
>> anti-aliasing gets fixed 2.1.2 isn't ready for prime time.
>>
>> Trilo
>>
>> On Sep 17, 2010, at 7:11 PM, Oz Linden (Scott Lawrence) wrote:
>>
>> >  On 2010-09-17 13:36, Ponzu wrote:
>> >> When will Snowstorm post a Development Viewer Snapshot - TBD
>> >>
>> >> 8-)
>> >
>> > already on the main secondlife.com downloads page (though we need a
>> > newer one)
>> > _______________________________________________
>> > Policies and (un)subscribe information available here:
>> > http://wiki.secondlife.com/wiki/OpenSource-Dev
>> > Please read the policies before posting to keep unmoderated posting
>> privileges
>>
>>
>>
>> ------------------------------
>>
>> Message: 7
>> Date: Fri, 17 Sep 2010 19:00:24 -0500
>> From: Brandon Husbands <xotmid at gmail.com>
>> Subject: Re: [opensource-dev] Snowstorm - Product Engine?
>> To: Trilo Byte <trilobyte550m at gmail.com>
>> Cc: opensource-dev at lists.secondlife.com
>> Message-ID:
>>        <AANLkTi=TaiKQwJVQNNTodrUtSy4pkOm25oHHBCMmzz1j at mail.gmail.com>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> Your able to open as many of each as you want....
>> And resize.... And actually close so it does not sit there minimised...
>> Thats how it works with my patch...
>>
>>
>> On Fri, Sep 17, 2010 at 6:39 PM, Trilo Byte <trilobyte550m at gmail.com>
>> wrote:
>>
>> > Now if only we could resize the width of the sidebar, we'd be getting
>> > somewhere.  ;-) Seems like extra clicks and screen clutter to be able to
>> see
>> > a little bit wider for inventory windows and group notices.  Pop open
>> > sidebar, detach or bounce to right side, and THEN finally be able to
>> resize.
>> >  But then juggle the other windows if you need to actually interact with
>> > anything in-world.
>> >
>> > I do like where it's headed though, great progress is being made.
>>  Cheers
>> > to those working on it
>> >
>> > Trilo
>> >
>> > On Sep 17, 2010, at 7:13 PM, Oz Linden (Scott Lawrence) wrote:
>> >
>> > >  On 2010-09-17 13:49, Brandon Husbands wrote:
>> > >> It was a serious question. I wanted to know if LL did it or a 3rd
>> > >> party contractor. not a insult.
>> > >
>> > > It doesn't matter... it's there, and we're going to have to deal with
>> it
>> > > (as in the recent changes to make panels detachable).
>> > >
>> > > _______________________________________________
>> > > Policies and (un)subscribe information available here:
>> > > http://wiki.secondlife.com/wiki/OpenSource-Dev
>> > > Please read the policies before posting to keep unmoderated posting
>> > privileges
>> >
>> > _______________________________________________
>> > Policies and (un)subscribe information available here:
>> > http://wiki.secondlife.com/wiki/OpenSource-Dev
>> > Please read the policies before posting to keep unmoderated posting
>> > privileges
>> >
>>
>>
>>
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>> ------------------------------
>>
>> Message: 8
>> Date: Fri, 17 Sep 2010 19:02:02 -0500
>> From: Brandon Husbands <xotmid at gmail.com>
>> Subject: Re: [opensource-dev] Snowstorm - Product Engine?
>> To: "Oz Linden (Scott Lawrence)" <oz at lindenlab.com>
>> Cc: opensource-dev at lists.secondlife.com
>> Message-ID:
>>        <AANLkTinY8XQ5UOTEDHPwNiR6oUJ_jNHzMsnuCfdELkec at mail.gmail.com>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> The current functionality you cant really close resizing is a pain and the
>> floater on minimize has a header that stays in place.
>>
>> On Fri, Sep 17, 2010 at 3:51 PM, Oz Linden (Scott Lawrence) <
>> oz at lindenlab.com> wrote:
>>
>> >  On 2010-09-17 15:38, Brandon Husbands wrote:
>> >
>> >> I am actually about finished with my mod for v2.
>> >>
>> >> It takes the sidebar.cpp file and only that file leaves all public
>> method
>> >> calls in.
>> >> But its rewritten to be a floater manager where if you want to call say
>> >> profile it launches it as a floater.
>> >>
>> >> Thus restoring 1x functionality. All thats left to do is add the
>> buttons
>> >> back for them and menu choices.
>> >>
>> >
>> > From an end user point of view, how does that differ from the current
>> > Development viewer functionality if the user has torn all the panels off
>> as
>> > separate windows?
>> >
>> >
>>
>>
>> --
>>
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>> End of opensource-dev Digest, Vol 8, Issue 75
>> *********************************************
>>
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