[opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

miss c miss_c_27 at yahoo.com
Mon Sep 27 14:59:35 PDT 2010


Apparently it was moved, leaped the the land group, but I cant access where it 
went either.  Below are the details I added, worked real hard on getting all 
information needed, all the referencing files uploaded, had 50 something votes, 
now gone, I hope it is taken seriously.

Miss

   [ 
https://jira.secondlife.com/browse/VWR-23200?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel
 ]

Esbee Linden updated VWR-23200:
-------------------------------

    Summary: Script count feature request   (was: Script Count - 2.0 Absolute 
Dealbreaker - script count feature request)

This  is really a request for a new script function to report # of scripts on  
an avatar; it's not a viewer feature (or even possible to do  correctly/reliably 
with current grid protocols). Kicking to the Land  team for 
evaluation/prioritization.

> Script count feature request 
> -----------------------------
>
>                 Key: VWR-23200
>                 URL: https://jira.secondlife.com/browse/VWR-23200
>             Project: 1. Second Life Viewer - VWR
>          Issue Type: New Feature
>          Components: Avatar/Character, Building (in-world), Performance, 
>Scripting, Source Code, User Interface
>         Environment: Second Life 2.2.1 (210525) Sep 25 2010 08:22:37 (Second 
>Life Development)
> Release Notes
> CPU: Intel(R) Core(TM)2 Quad CPU    Q8300  @ 2.50GHz (2493.73 MHz)
> Memory: 6078 MB
> OS Version: Microsoft Windows Vista 64-bit Service Pack 1 (Build 6001)
> Graphics Card Vendor: ATI Technologies Inc.
> Graphics Card: ATI Radeon HD 4600 Series 
> Windows Graphics Driver Version: 8.17.0010.1041
> OpenGL Version: 3.3.10151 Compatibility Profile Context
> libcurl Version: libcurl/7.20.1 OpenSSL/0.9.8j zlib/1.2.3
> J2C Decoder Version: KDU
> Audio Driver Version: FMOD version 3.740000
> Qt Webkit Version: 4.6 (version number hard-coded)
> Voice Server Version: Not Connected
> Built with MSVC version 1400
>            Reporter: Miss Wright
>            Priority: Severe
>          Attachments: CMakeLists.txt, floateravatarlist.cpp,  llstartup.cpp, 
>llviewermenu.cpp, menu_pie_attachment.xml,  menu_pie_avatar.xml, 
>menu_pie_object.xml, menu_pie_self.xml,  message.xml, scriptcounter.cpp, 
>scriptcounter.h, scriptcountsample.jpg
>
>
>  As a sim owner I MUST have a script counter so we can keep our scripts  low in 
>the sim because of the excessive use of resizing scripts.   Several times a day 
>we have an exercise in our sim where we make an  estate announcement to count 
>your scripts and your neighbors to reduce  the load on the servers.  Even though 
>we do this several times a day  there is always someone who forgot their scripts 
>in something, you can  easily find a good 5-10 people with 400+ scripts on 
>them.  I am  completely sold on the 2.0 code and can live without some of the 
>other  features in Phoenix/Emerald, but this one is an absolute deal breaker  
>for me.  I combed through the code to try and see if this was something  handled 
>in xml commands and its not, its in the Phoenix/Emerald code.   Can we please 
>get this option.
> Also the option of avatar  announcement and script fluctuation upon entering 
>the sim helps combat  scripts, this would be helpful in 2.0 but I wouldn't call 
>it a deal  breaker.  I have it announcing when an avatar enters and announcing  
>region script count change so i know as soon as they enter and their  script 
>count if I am paying attention. 
>
> TY
> Miss
>  UPDATE: MORE INFO: If you are using a viewer based on the Emerald code  base 
>such as Emergance or Phoenix you can rightclick any object  including avatars 
>and it will count how many scripts are attached to the  avatar or are inside the 
>object. See referencing picture.You then  receive this message...
> [10:36]  Counting scripts. Please wait.
> [10:36]  Counted scripts from 14 attachments on amethys Inglewood: 540  (this 
>is someone that volunteered for this test)
>  Looking through the Phoenix, Wasabi, Emergance, & Emerald XML I  find that all 
>self object, attachment pie menus point to a function  called 
>"Object.VisibleScriptCount"
> The code is found in the menuviewer.xml 
>          <menu_item_call bottom="-525" enabled="false" height="19"  
>label="Count Scripts in Selection" left="0" mouse_opaque="true"  name="Count 
>Scripts in Selection" width="250">
>             <on_click function="Object.ScriptCount" />
>             <on_enable function="Object.VisibleScriptCount" />
>         </menu_item_call>
> I have attached the appropriate files that are in all these viewers
> Also this is the other feature I am referring to 
> [10:34]  amethys Inglewood has entered the sim.
> [10:34]  Total scripts jumped from 3357 to 3957 (600)
>  These are in separate functions in those viewers, one is in the radar,  the 
>other is in script change region announcements under phoenix misc in  
>preferences.  You see here his script count is higher than what his  body count 
>is because the body count does not include HUD attachments.   So this means he 
>has 60 on his HUD I cant see or count, I just know  there was a region change 
>when he entered the sim.

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________________________________
From: Frans <mrfrans at gmail.com>
To: miss c <miss_c_27 at yahoo.com>
Cc: opensource-dev at lists.secondlife.com
Sent: Mon, September 27, 2010 4:18:41 PM
Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature 
request

For some reason I can't access the Jira. I'm not sure what you are asking for. 
If you are asking for a script counter, there is the top scripts counter in the 
estate panel.

-Frans
 


On Mon, Sep 27, 2010 at 4:47 PM, miss c <miss_c_27 at yahoo.com> wrote:


>
>I added it to the Jira : https://jira.secondlife.com/browse/VWR-23200
>
>If it is a duplicate, I apologize, I did search and didn't find anything.
>
>TY 
>
>Miss
>
>
________________________________
From: miss c <miss_c_27 at yahoo.com>
>To: opensource-dev at lists.secondlife.com
>Sent: Mon, September 27, 2010 9:21:39 AM
>Subject: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature 
>request
>
>
>
>As a sim owner I have to have script counter so we can keep our scripts low in 
>the sim because of the excessive us of resizing scripts.  Several times a day we 
>have an exercise in our sim where we make an estate announcement to count your 
>scripts and your neighbors to reduce the load on the servers.  Even though we do 
>this several times a day there is always someone who forgot their scripts in 
>something, you can easily find a good 5-10 people with 400+ scripts on them.  I 
>am completely sold on the 2.0 code and can live without some of the other 
>features in Phoenix/Emerald, but this one is an absolute deal breaker for me.  I 
>combed through the code to try and see if this was something handled in xml 
>commands and its not, its in the Phoenix/Emerald code.  Can we please  get this 
>option, also the option of avatar announcement upon entering the sim helps 
>combat scripts.  I have it announcing when an avatar enters and announcing 
>region script count change so i know as soon as they enter and their script 
>count if I am paying attention.  
>
>
>TY
>
>Miss
>
>
>
>_______________________________________________
>Policies and (un)subscribe information available here:
>http://wiki.secondlife.com/wiki/OpenSource-Dev
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