[opensource-dev] 2.0 Absolute Dealbreaker - script count feature request
miss c
miss_c_27 at yahoo.com
Mon Sep 27 15:19:28 PDT 2010
Apparently it was moved, leaped the the land group, but I cant access where it
went either. Below are the details I added, worked real hard on getting all
information needed, all the referencing files uploaded, had 50 something votes,
now gone, I hope it is taken seriously.
Miss
[
https://jira.secondlife.com/browse/VWR-23200?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel
]
Esbee Linden updated VWR-23200:
-------------------------------
Summary: Script count feature request (was: Script Count - 2.0 Absolute
Dealbreaker - script count feature request)
This is really a request for a new script function to report # of scripts on
an avatar; it's not a viewer feature (or even possible to do correctly/reliably
with current grid protocols). Kicking to the Land team for
evaluation/prioritization.
> Script count feature request
> -----------------------------
>
> Key: VWR-23200
> URL: https://jira.secondlife.com/browse/VWR-23200
> Project: 1. Second Life Viewer - VWR
> Issue Type: New Feature
> Components: Avatar/Character, Building (in-world), Performance,
>Scripting, Source Code, User Interface
> Environment: Second Life 2.2.1 (210525) Sep 25 2010 08:22:37 (Second
>Life Development)
> Release Notes
> CPU: Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz (2493.73 MHz)
> Memory: 6078 MB
> OS Version: Microsoft Windows Vista 64-bit Service Pack 1 (Build 6001)
> Graphics Card Vendor: ATI Technologies Inc.
> Graphics Card: ATI Radeon HD 4600 Series
> Windows Graphics Driver Version: 8.17.0010.1041
> OpenGL Version: 3.3.10151 Compatibility Profile Context
> libcurl Version: libcurl/7.20.1 OpenSSL/0.9.8j zlib/1.2.3
> J2C Decoder Version: KDU
> Audio Driver Version: FMOD version 3.740000
> Qt Webkit Version: 4.6 (version number hard-coded)
> Voice Server Version: Not Connected
> Built with MSVC version 1400
> Reporter: Miss Wright
> Priority: Severe
> Attachments: CMakeLists.txt, floateravatarlist.cpp, llstartup.cpp,
>llviewermenu.cpp, menu_pie_attachment.xml, menu_pie_avatar.xml,
>menu_pie_object.xml, menu_pie_self.xml, message.xml, scriptcounter.cpp,
>scriptcounter.h, scriptcountsample.jpg
>
>
> As a sim owner I MUST have a script counter so we can keep our scripts low in
>the sim because of the excessive use of resizing scripts. Several times a day
>we have an exercise in our sim where we make an estate announcement to count
>your scripts and your neighbors to reduce the load on the servers. Even though
>we do this several times a day there is always someone who forgot their scripts
>in something, you can easily find a good 5-10 people with 400+ scripts on
>them. I am completely sold on the 2.0 code and can live without some of the
>other features in Phoenix/Emerald, but this one is an absolute deal breaker
>for me. I combed through the code to try and see if this was something handled
>in xml commands and its not, its in the Phoenix/Emerald code. Can we please
>get this option.
> Also the option of avatar announcement and script fluctuation upon entering
>the sim helps combat scripts, this would be helpful in 2.0 but I wouldn't call
>it a deal breaker. I have it announcing when an avatar enters and announcing
>region script count change so i know as soon as they enter and their script
>count if I am paying attention.
>
> TY
> Miss
> UPDATE: MORE INFO: If you are using a viewer based on the Emerald code base
>such as Emergance or Phoenix you can rightclick any object including avatars
>and it will count how many scripts are attached to the avatar or are inside the
>object. See referencing picture.You then receive this message...
> [10:36] Counting scripts. Please wait.
> [10:36] Counted scripts from 14 attachments on amethys Inglewood: 540 (this
>is someone that volunteered for this test)
> Looking through the Phoenix, Wasabi, Emergance, & Emerald XML I find that all
>self object, attachment pie menus point to a function called
>"Object.VisibleScriptCount"
> The code is found in the menuviewer.xml
> <menu_item_call bottom="-525" enabled="false" height="19"
>label="Count Scripts in Selection" left="0" mouse_opaque="true" name="Count
>Scripts in Selection" width="250">
> <on_click function="Object.ScriptCount" />
> <on_enable function="Object.VisibleScriptCount" />
> </menu_item_call>
> I have attached the appropriate files that are in all these viewers
> Also this is the other feature I am referring to
> [10:34] amethys Inglewood has entered the sim.
> [10:34] Total scripts jumped from 3357 to 3957 (600)
> These are in separate functions in those viewers, one is in the radar, the
>other is in script change region announcements under phoenix misc in
>preferences. You see here his script count is higher than what his body count
>is because the body count does not include HUD attachments. So this means he
>has 60 on his HUD I cant see or count, I just know there was a region change
>when he entered the sim.
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________________________________
From: Frans <mrfrans at gmail.com>
To: miss c <miss_c_27 at yahoo.com>
Cc: opensource-dev at lists.secondlife.com
Sent: Mon, September 27, 2010 4:18:41 PM
Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature
request
For some reason I can't access the Jira. I'm not sure what you are asking for.
If you are asking for a script counter, there is the top scripts counter in the
estate panel.
-Frans
On Mon, Sep 27, 2010 at 4:47 PM, miss c <miss_c_27 at yahoo.com> wrote:
>
>I added it to the Jira : https://jira.secondlife.com/browse/VWR-23200
>
>If it is a duplicate, I apologize, I did search and didn't find anything.
>
>TY
>
>Miss
>
>
________________________________
From: miss c <miss_c_27 at yahoo.com>
>To: opensource-dev at lists.secondlife.com
>Sent: Mon, September 27, 2010 9:21:39 AM
>Subject: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature
>request
>
>
>
>As a sim owner I have to have script counter so we can keep our scripts low in
>the sim because of the excessive us of resizing scripts. Several times a day we
>have an exercise in our sim where we make an estate announcement to count your
>scripts and your neighbors to reduce the load on the servers. Even though we do
>this several times a day there is always someone who forgot their scripts in
>something, you can easily find a good 5-10 people with 400+ scripts on them. I
>am completely sold on the 2.0 code and can live without some of the other
>features in Phoenix/Emerald, but this one is an absolute deal breaker for me. I
>combed through the code to try and see if this was something handled in xml
>commands and its not, its in the Phoenix/Emerald code. Can we please get this
>option, also the option of avatar announcement upon entering the sim helps
>combat scripts. I have it announcing when an avatar enters and announcing
>region script count change so i know as soon as they enter and their script
>count if I am paying attention.
>
>
>TY
>
>Miss
>
>
>
>_______________________________________________
>Policies and (un)subscribe information available here:
>http://wiki.secondlife.com/wiki/OpenSource-Dev
>Please read the policies before posting to keep unmoderated posting privileges
>
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