[opensource-dev] Mesh support current status???
Daniel
danielravennest at gmail.com
Sat Apr 16 17:58:30 PDT 2011
The official answer continues to be mesh will go live "when it's
ready". As far as official links, there is latest mesh viewer
build at:
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/latest.html
It can only be tested on mesh enabled regions of the beta grid (aditi),
most of which are named Mesh Sandbox nn, where nn = 1 to about 36. You
can also look at the JIRA Mesh Beta project:
https://jira.secondlife.com/browse/CTS for status.
From personal experience importing models, the state is "basic mesh
import works in most cases given a "clean" model to upload". What is
left to do is reduce the frequency of bad uploads, some of which is not
LL's fault, it's due to bad source models. Also things like the upload
cost and prim equivalence need to be determined. I have made a full
body mesh avatar:
https://marketplace.secondlife.com/p/Experimental-Mesh-Avatar-Female-Boxed/2059187
with custom skin weights and UV maps. Some of the joints could move
better, but that's more due to my limited experience than anything
else. On the whole it moves and looks pretty well, showing that nice
replacement avatars are quite possible in the hands of experienced creators.
I have no better idea than anyone else on when beta will be complete,
but my best guess is a couple of months. It's basically working right
now, but I think they want the UI and costs done, and an acceptably low
level of failures before going to Agni with it. There are other nice
features tied to the Mesh project besides mesh objects: shadows and
projected lights, and 64 meter prims. I think they very much want the
package to get out, but not in a buggy form. There are future
improvements to mesh that are not part of the first release, too.
Server side support for mesh has to be done also, but I have less
visibility on that than the client software.
> From: Robert Martin<robertltux at gmail.com>
> Subject: [opensource-dev] Mesh support current status???
>
> Does anybody have a WORKING link to what the current state of mesh is?
> Im particularly interested in what work has been done on Mesh based
> avatars. Bonus if somebody has an idea as to if we will have mesh on
> the main grid before say third quarter this year.
>
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