[opensource-dev] EnableTexture: Uniform out of range
Ricky
kf6kjg at gmail.com
Thu Apr 21 20:37:35 PDT 2011
Ok, pulled down a fresh copy of viewer-development
(15842:3cf9f0e87e19) and built it using autobuild. Worked flawlessly
on my Mac (10.6.7), even though this was my first time playing with
autobuild, even nicer than develop.py - no xcode gui! However, when I
try to log in, just at the point it is going to show me the world, I
have a Fatal Error:
ERROR: enableTexture: Uniform out of range: 33
So I grepped around, found the message in
indra/llrender/llglslshader.cpp, extended it for debugging purposes:
ERROR: enableTexture: Uniform out of range: 33. Texture size was 0
Huh?! I'm know I don't know what is going on in this code, but a
texture size of 0 tells me something's afoot!
I thought I had heard something about this error in the past, but
searching my list archives didn't bring anything up... Ideas?
Ricky
Cron Stardust
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