[opensource-dev] Version Numbering

Daniel danielravennest at gmail.com
Wed Aug 10 21:06:20 PDT 2011


> From: Brandon Husbands <xotmid at gmail.com> 
>  I how does this constitute a major revision number?

(1) Addition of a whole new asset class (mesh) with custom UV mapping, 
LOD's, and physics shapes
(2) New physics engine & physics type
(3) Change of the prim accounting system from fixed to variable for mesh 
and items using new physics type
(4) Deferred render pipeline with projected lighting
(5) Change of maximum object size from 10 to 64m

Some of these items have been added in recent development builds, but 
this release will make them part of the official download.  I think 
that's enough changes to warrant a major version number.  Unlike the 1.x 
to 2.0 change, this update does not involve major changes to the user UI.

Some other changes that are not part of the Viewer code specifically, 
but are contemporaneous are:

(6) New login page
(7) Social profiles on the website
(8) Search that actually works

So that just adds to the "a lot of stuff has changed" list.

Daniel

(who has been testing a 3.0 build for 2 days already.  One crash on 
startup, and a nagging texture swap issue which I need to see if I can 
reproduce.  I survived my version of a stress test: Visiting a region 
with 40 avatars while wearing 100k triangles of mesh objects)



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