[opensource-dev] Current status of Mesh??
Kelly Linden
kelly at lindenlab.com
Wed Aug 31 11:43:04 PDT 2011
On Wed, Aug 31, 2011 at 10:16 AM, Robert Martin <robertltux at gmail.com>wrote:
> Does anybody know of some sort of documentation on the ins and outs of
> mesh??
> And before you say the SL wiki everything there is one or more of 1
> Outdated 2 FICTIONAL 3 without any actual details
> (unless of course its been massively updated in the last week or so)
>
> Questions i have
>
> 1 what is the conversion of Vertexes to Prims?? (how many vertexes do
> you get for a "prim")
>
Yes, it is much more complicated.
http://community.secondlife.com/t5/English-Knowledge-Base/Calculating-prim-equivalent-weight/ta-p/974163
> 2 are there any simple tools to make models (Blender does not qualify).
>
https://wiki.secondlife.com/wiki/Mesh/Creating_a_mesh
I've heard good things about Wings3D. There are several tool-specific wiki
pages on the category page (https://wiki.secondlife.com/wiki/Category:Mesh)
with names along the lines of "Mesh/Exporting a mesh from" that might give
some hints on the level of support and complexity of the tool.
> 3 are non-biped avatars supported in mesh?? (quads are the biggest concern)
>
While Kadah is correct, for a 'quad' I would bet you could use the arms with
custom animations.. This page has a list of the joints:
https://wiki.secondlife.com/wiki/Mesh/Troubleshooting
Hope that helps!
- Kelly
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