[opensource-dev] STORM-1023 (was OPEN-4) : fmod
WolfPup Lowenhar
wolfpup67 at earthlink.net
Mon Feb 28 20:34:50 PST 2011
I keep trying to do this and im only getting an error near the end of the
configuration process that says :
WARNING: Target "secondlife-bin" requests linking to directory
"D:/fmodapi375win". Targets may link only to libraries. CMake is dropping
the item.
If you could explain how your fmod directory it set up it would be welcomed.
As you can see I am using the upacked zip file. My suggestion still stand
about making a packaging system in autobuild that would generate a package
like the one LL uses for fmod that could then be placed somewhere that the
autobuild system could find it and the extract it to the build tree.
From: opensource-dev-bounces at lists.secondlife.com
[mailto:opensource-dev-bounces at lists.secondlife.com] On Behalf Of Twisted
Laws
Sent: Saturday, February 26, 2011 11:54 AM
To: SLDEV
Subject: Re: [opensource-dev] STORM-1023 (was OPEN-4) : fmod
to get fmod working i used this changeset and used
autobuild --debug configure -c VC10msbuildRelWithDebInfo --
-DLL_TESTS:BOOL=OFF -DFMOD:BOOL=ON -DFMOD_INCLUDE_DIR=C:\Dev\fmod
-DFMOD_LIBRARY=C:\Dev\fmod
successfully compiles, runs and has sound (not standalone)
_____
From: merov at lindenlab.com
Date: Thu, 24 Feb 2011 22:03:46 -0800
To: opensource-dev at lists.secondlife.com
Subject: [opensource-dev] STORM-1023 (was OPEN-4) : fmod
Hi,
I worked on this and submitted what I think should solve the problem on a
dev repo forked from oz_linden/viewer-autobuild:
https://bitbucket.org/merov_linden/viewer-autobuild-open-4/changeset/e439abf
2be8e
If autobuild interested people building from home STANDALONE and NOT
STANDALONE could review that proposal and test the changeset, that would
help tremendously.
Cheers,
- Merov
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