[opensource-dev] What client for Havok 2k10 / mesh testing?
Trilo Byte
trilobyte550m at gmail.com
Wed Jan 12 16:43:15 PST 2011
Point taken, it does say merged on the server end. That should mean any viewer you're able to use to log into mesh city will work, with Mesh sandbox 2/15/22/32 using old physics, all other mesh regions running 2k10.
On Jan 12, 2011, at 1:23 PM, Stickman wrote:
> On Wed, Jan 12, 2011 at 1:24 AM, Trilo Byte <trilobyte550m at gmail.com> wrote:
>> According to the Havok 2k10 Beta page on the wiki, the Mesh Project Viewer now contains the necessary bits for the physics engine upgrade (second sentence in the "What is Havok 2k10" section).
>> https://wiki.secondlife.com/wiki/Havok_2k10_Beta_Home
>
> "It has merged into the Mesh server branch and deployed to ADITI for
> your verification pleasure."
>
> Server, not viewer. I'll happily be wrong, truth is more important
> than being right, but the expensive, proprietary, and closed source
> havok code does not appear in the client except for the closed source
> mesh decomposition... thing... used for uploading meshes.
>
> However if the mesh servers are the only ones that have the new
> physics code, then it would be pretty silly to not have the mesh
> viewer, yes. I remembered there being other regions that had havok 10
> that weren't tied to mesh, but if you're gonna test it, why not test
> it with mesh.
>
> Stickman
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