[opensource-dev] "Nearby" people tab
Dave Booth
dave at meadowlakearts.com
Mon Jan 31 16:57:14 PST 2011
On 1/31/2011 07:52, Oz Linden (Scott Lawrence) wrote:
> On 2011-01-30 7:47, Hitomi Tiponi wrote:
>> I have been having this trouble on some sims for the last few days
>> (using 2.5.1 Beta 2 and later). I have been trying to figure out the
>> cause or something that may tie in the various sims it seems to
>> happen on - but so far without luck. On other sims this works as
>> expected.
>> And yes - this happens on sims at ground level as well.
>>
>> -------------------------------------------------------------------------------------------
>>
>> >Date: Sat, 29 Jan 2011 17:50:23 -0600
>> >From: Dave Booth <dave at meadowlakearts.com
>> <mailto:dave at meadowlakearts.com>>
>> >Subject: [opensource-dev] "Nearby" people tab
>> >To: OpenSource Mailing List <opensource-dev at lists.secondlife.com
>> <mailto:opensource-dev at lists.secondlife.com>>
>> >Message-ID: <4D44A7BF.9090700 at meadowlakearts.com
>> <mailto:4D44A7BF.9090700 at meadowlakearts.com>>
>> >Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>> >
>> >Whats the expected behavior of this tab of the people sidebar? I'm
>> >currently sitting in a room with 14 other folks, half of whom are on my
>> >flist and all within chat range - but this tab tells me "no one
>> nearby".
>> >Currently on Second Life 2.6.0 (219999) Jan 29 2011 12:57:40 (Second
>> >Life Development) but to be honest I dont think I've EVER seen that tab
>> >populated, no matter what build or how crowded the venue.
>
> It would be interesting to see what was in the log file for the period
> of time that the window was not properly filled in.
I intend to capture some more specific data in the next few days - will
involve laying out precisely positioned prims in 3 dimensions for an av
to sit on and probing what "NearMeRange" distances they appear and
disappear from the nearby tab to an alt sat on the zero-ref prim. If
properly designed, that study will establish any issues with height AGL,
"flat" (2d) vector magnitude and "true" (3d) vector magnitude. Will
include logfile capture and will advise.
Dave.
More information about the opensource-dev
mailing list