[opensource-dev] Question about DD philosophy.
Marine Kelley
marinekelley at gmail.com
Thu Jun 16 11:56:50 PDT 2011
I think (correct me if I'm wrong) that everytime you increase your
draw distance, your viewer requests all the prims to rez from the
sim... Which means a lot more network traffic if it changes all the
time (which would be the case if it were automatic).
Besides I like to keep control over my draw distance. I vote for
keeping it manual.
Marine
On 16/06/2011, Lee ponzu <lee.ponzu at gmail.com> wrote:
> I have sometimes wondered why this is not more automagic, or maybe why the
> magic approach doesn't work well enough.
>
> Suppose my DD is set to 256. Upon detecting a poor FPS, the viewer could
> remember the DD, and then reduce it temporarily to 32. As FPS becomes
> acceptable, it increases it little by little until it is 256 again. Is
> there not code sort of like that already in there? (I know, I could go
> look, but I have fallen way behind on the source code and the builds, so all
> I do now is kvetch from the outside).
>
> A similar approach would be to slowly adjust the DD to keep FPS acceptable.
>
> It seems like these DD slider changes are exactly giving the user a manual
> way to do this. Why not just have the viewer do it?
>
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