[opensource-dev] Question about DD philosophy.

Robert Martin robertltux at gmail.com
Sat Jun 18 11:00:35 PDT 2011


What i would think should happen is

1 a very clear set of controls (a set of sliders with a number input
box would be good)
2 a way to control any kind of auto set function (min max and OFF maybe)
3 a very clearly stated wiki page on this function to explain what is going on

btw it is a function of some TPVs to have the DD pop to a low level
and then ratchet to the set distance in steps.

one thing that i don't understand is why you can be at 4000 meters in
an untextured skybox and still within seconds get GROUND TEXTURES and
other objects on the sim before the contents of the skybox or
attachments on the client avatar (this even happens with a very short
draw distances).





-- 
Robert L Martin


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