[opensource-dev] Draw Distance will not be automated

Lance Corrimal Lance.Corrimal at eregion.de
Sun Jun 19 05:15:57 PDT 2011


Am Sonntag, 19. Juni 2011 schrieb Carlo Wood:


> Something that seems to correlate a lot with a low FPS
> is the number of avatars that have to be rendered.


for me a big factor on FPS is the number of textures that the client 
is still waiting for... the more grey, the more lag.


bye,
LC


More information about the opensource-dev mailing list