[opensource-dev] Review Request: Local Bitmap Browser implementation.

Vadim ProductEngine vsavchuk at productengine.com
Tue Jun 21 06:23:56 PDT 2011



> On June 20, 2011, 2:19 p.m., Vadim ProductEngine wrote:
> > indra/newview/llfloaterlocalbitmap.h, lines 79-80
> > <http://codereview.secondlife.com/r/347/diff/1/?file=3004#file3004line79>
> >
> >     Consider using enums instead.

Or rather typed constants.


> On June 20, 2011, 2:19 p.m., Vadim ProductEngine wrote:
> > indra/newview/llfloaterlocalbitmap.cpp, line 90
> > <http://codereview.secondlife.com/r/347/diff/1/?file=3005#file3005line90>
> >
> >     No need to to use this for accessing members: this is why they have a distinctive naming style.

I meant no need to use "this".


- Vadim


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On June 18, 2011, 8:04 a.m., Vaalith Jinn wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/347/
> -----------------------------------------------------------
> 
> (Updated June 18, 2011, 8:04 a.m.)
> 
> 
> Review request for Viewer.
> 
> 
> Summary
> -------
> 
> Local Bitmap Browser is a mechanism to locally load images into the viewer, track them and optionally (per each image)
> have it check if the image has been overwritten locally and if so - update it in the viewer and inworld.
> 
> This change affects build menu by adding a way to open the floater there.
> This change also affects the texture picker - adding tabs that lets the user choose between the "Server" (regular inventory) and "Local" tabs (list of locally added files).
> 
> 
> This addresses bug STORM-64.
>     http://jira.secondlife.com/browse/STORM-64
> 
> 
> Diffs
> -----
> 
>   doc/contributions.txt 6a3e7e403bd1 
>   indra/llmath/llvolumemgr.h 6a3e7e403bd1 
>   indra/llmath/llvolumemgr.cpp 6a3e7e403bd1 
>   indra/newview/CMakeLists.txt 6a3e7e403bd1 
>   indra/newview/llfloaterlocalbitmap.h PRE-CREATION 
>   indra/newview/llfloaterlocalbitmap.cpp PRE-CREATION 
>   indra/newview/lltexturectrl.h 6a3e7e403bd1 
>   indra/newview/lltexturectrl.cpp 6a3e7e403bd1 
>   indra/newview/llviewerfloaterreg.cpp 6a3e7e403bd1 
>   indra/newview/llviewerobjectlist.h 6a3e7e403bd1 
>   indra/newview/llviewertexturelist.h 6a3e7e403bd1 
>   indra/newview/llvovolume.h 6a3e7e403bd1 
>   indra/newview/skins/default/xui/en/floater_local_bitmap.xml PRE-CREATION 
>   indra/newview/skins/default/xui/en/floater_texture_ctrl.xml 6a3e7e403bd1 
>   indra/newview/skins/default/xui/en/menu_viewer.xml 6a3e7e403bd1 
> 
> Diff: http://codereview.secondlife.com/r/347/diff
> 
> 
> Testing
> -------
> 
> Texture/Sculptmap/Avatar Layer show.
> Texture/Sculptmap/Avatar Layer update.
> Multiple sculpties update.
> Opening multiple browser floaters works correctly. (two possible since one can be opened from menu above, one from texture picker. all of them + texture picker play nice.)
> Tested adding over 200 images at the same time.
> 
> 
> Thanks,
> 
> Vaalith
> 
>

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