[opensource-dev] Adding Neck and Root Attachment Points

Adeon Writer adeonwriter at live.com
Sat Jun 25 18:43:46 PDT 2011


That's a very common belief, and possibly why the neck attachment has been missing for so long. But it's not the case: The neck is it's own bone as is the "root" bone; as anyone who has created an SL animation can tell you. :)Here's a youtube video to explain my case: It shows the new Neck and Root attachments being used, after I added this snipit of code:
http://www.youtube.com/watch?v=Off7WNlfS3s
<attachment_point       id="39"       group="9"       pie_slice="1"       name="Neck"       joint="mNeck"       position="0 0 0"       rotation="0 0 0"       visible_in_first_person="true" />  	    <attachment_point       id="40"       group="9"       pie_slice="2"       name="Bounding Box"       joint="mRoot"       position="0 0 0"       rotation="0 0 0"       visible_in_first_person="true" />
This is not something that is possibly simply by using an attachment we already have, they are the missing bones.
https://jira.secondlife.com/browse/VWR-26120
> True, though the neck is in a fixed location in relation to the chest and spine.  Adding neck-worn items has worked pretty consistently well using those points. 		 	   		  
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20110625/3a11b215/attachment.htm 


More information about the opensource-dev mailing list